Hi, I have this really weird bug:
- When one unity instance acts as a server, the other instance (acting as a client) does not detect or connect to the other instance.
- I do get success messages for both the server and client instances, which go like "local server/client started on port..."
- When the client instance tries to spawn a network object, I get "Cannot spawn object because server is not active and predicted spawning is not enabled."
- When the client instance tries to start another server, I get "Server failed to start. This usually occurs when the specified port is unavailable, be it closed or already in use."
I've tried turning off my (norton360) firewall, and tried both parrelsync clones and build executables.
I just have the default networkmanager with default port/address (7770/localhost).
Unity editor: 2022.3.10f1
Fishnet version: 3.11.18
Does anyone know what could be going on?