#Force the Network Object v2 graphical object to teleport?

16 messages · Page 1 of 1 (latest)

past hill
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Is there a way to force a teleport for Prediction v2's Network Object? I Teleport through a server rpc atm when respawning. "enable teleport" wont work on close teleports. Looking through the code there doesnt seem to be a way to reset the graphical objects interpolation.

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Using fishnet 4.1.4R with Prediction v2

drowsy crest
past hill
drowsy crest
past hill
# drowsy crest The Enable Teleport options should be able to resolve that I believe, did you tr...

I did, but enable teleport only cares about distances before deciding whether to smooth or not. So if I die right next to my spawn point ill slide over to it, the higher the teleport threshold the farther from spawn you can be while still sliding over.
Also enabling teleport caused issues for other aspects of my characters, when they get hit they can fly quite a distance before the server updates the owner and it causes them to snap into place which meant enable teleport wasnt a good solution for me

drowsy crest
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Ah ok, I see

past hill
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A function on NetworkObject v2 which resets smoothing when called would be perfect.

past hill
past hill
drowsy crest
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Hmm, I'm just looking around to see if FGG added such a feature already or is planning on adding one

drowsy crest
past hill
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Sure I can do that

drowsy crest
past hill
past hill