Unity version 2021.3.18f1
Fishnet version 3.11.15R pro
The error occurs randomly, but when it does it starts to occur every frame (on host). Once this happens, all the clients get disconnected, getting no errors or warnings on their side. On the side of the host, all objects that use DefaultObjectsPool to spawn/despawn start to behave weirdly (ignoring collisions and/or freezing), my colleague is going to attach a video below
Error:
NullReferenceException: Object reference not set to an instance of an object. FishNet.Component.Animating.NetworkAnimator.TimeManager_OnPreTick () (at <00000000000000000000000000000000>:0) FishNet.Managing.Timing.TimeManager.IncreaseTick () (at <00000000000000000000000000000000>:0) FishNet.Managing.Timing.TimeManager.TickUpdate () (at <00000000000000000000000000000000>:0)