Hi! I had my project using the Steamworks transport, and recently switched it back to using Tugboat. Switching the transport seems to have introduced heavy player jitter, despite the player not using CSP.
All the relevant changes made which could have caused the jitter include:
- Deleting the old NetworkManager and using the one included in the Fishnet Demo prefabs folder. This is in BootstrapScene
- Changed main menu, lobby, and scene switching logic
- The physics settings in the project changed by themselves for some reason while doing all this, switching simulation mode from 'Fixed Update' to 'Script'
Do you think the jitter could be caused by one of these changes?
I have attached an image of all the changes in the changeset which causes this jitter. I am certain ExitGameButton, TargetingManager, and JoinGameView are irrelevant.
What do you think could have caused this error?
Thank you very much
Fish Version 3.11.13
Unity Version 2022.3.7f1