#CSP synchronizing actions between CLIENT & SERVER

7 messages · Page 1 of 1 (latest)

digital leaf
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Hi i'm using the prediction V1 v3.11.12R with rigidbody.

Since the prediction system works by making the player on the client and server have the same state (position etc..) at a determined time, is it possible to know and coordinate events through this determined time? Be it ticks or something else.

I've found PredictionManager.lastReplicateTick but I'm not sure if that's the answer.

dim cosmos
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Dang it didn't copy link

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I'm on mobile but it is under guides prediction States

digital leaf
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I found it, for the prediction V1 there's a tick that tells the precise state of a predicted object, GetLastReplicateTick(). On tick 100 on both server and owner the player state is the exact same

digital leaf