#Server Crashes

14 messages · Page 1 of 1 (latest)

queen kiln
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Creating this so @spare bloom can detail the post

spare bloom
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FishNet 3.10.8R
LaW 3.1.0
We are hosting on Playflow, and saving logs through axiom.

Randomly, the server is crashing and there are no logs that really say why. No errors or anything, all I'm seeing are my last debug.log.
From what it seems, whenever a crash does happen, it is when players are loading into the game scene after starting a room throught he LaW menu. This doesn't happen all the time.

Questions:
How can I better determine through logs what the issue might be?
Could someone's computer specs cause the load-in to take to long thus creating the crash?
Maybe it is an issue with the server's RAM?

chilly oasis
spare bloom
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I wish there was a way to monitor the server performance…

chilly oasis
spare bloom
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Yeah I am on the 1GB tier

chilly oasis
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I don't know, but perhaps PlayFlow offers a way to monitor it?

mighty sable
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Are you sure its actually a crash? If so there would be a crash dump file. Otherwise its likely RAM limit and the service culling the instance

spare bloom
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I've been told it is the CPU limit by playflow's owner

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When my game starts, it constructs a complex array of colliders for my map image that I pass in.
Currently I'm on the $10 tier of playflow, but it wouldn't exactly fix my issue by upgrading tiers. I'd want to optimize things to not use up the CPU%

chilly oasis
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I see, makes sense

mighty sable
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If its just a CPU burst issue on boot you could just try streaming the load. aka a dirty coroutine

rigid trail