#Light changes after entering scene
14 messages · Page 1 of 1 (latest)
Left picture is how it is intended to look, right after loading into the scene.
Also the black square in the background is the UI 😅
Did you try generating the scene lighting?
Could also be the scene you have as your active
Scenemanager has an onactivesceneset callback and you can pass in preferred active in the load data
Do you mean spawn in, while changing scene? If you mean that, then I don't do that, but I have light maps and settings for the scene.
Also, setting the active scene does not seem to work...
theres a light probe rebuild option on the scenemanager too
If you already build lighting for the scene check out the probe rebuild option
I don't know why, but when I changed the environment lightning setting from skybox to colour, it worked...
Thanks @spice merlin and @woven yacht for helping!
Maybe conflicting skybox? Generally if you generate lighting in your scenes (editor only requirement for this paritcular issue) or change the lighting build options in our scenemanager the issue goes away. Good to hear you have it resolved though!
I hope this won't be a problem for 2D lighting which I'm going to use 😂