#I want to set limit of FPS in client side, but no works because fishnet set to 500 FPS by default
27 messages · Page 1 of 1 (latest)
You can set a frame rate limit in the ClientManager or ServerManager components, which you can add to the network manager if they aren't already there
the client manager looks like this
with any property to setup or configure
When did this appear?
When attach the client manager to this object
and makes sense because i see where fishnet setup the fps to 500
but because these error i can setup the new frame rate
If you add the ClientManager and then restart Unity, would that fix it?
wait me a moment please
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorGUILayout.IsChildrenIncluded (UnityEditor.SerializedProperty prop) (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEditor.EditorGUILayout.PropertyField (UnityEditor.SerializedProperty property, UnityEngine.GUILayoutOption[] options) (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
FishNet.Managing.Client.Editing.ClientManagerEditor.OnInspectorGUI () (at Assets/FishNet/Runtime/Managing/Client/Editor/ClientManagerEditor.cs:32)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Is this on the latest FishNet version?
previous to last
i fix remove this line of code:
//EditorGUILayout.PropertyField(_remoteServerTimeout);
ClientManagerEditor.cs:32
@silver canopy thanks!