#Excessive Pings

42 messages · Page 1 of 1 (latest)

echo plaza
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Hi, my test user is getting kicked for excessive ping to the server, but I need to send I guess a lot of data at times, its happening in editor and in build. I commented out the PingPong code and just returned true for now since I don't know any other way to resolve the issue. Is there anything more elequent I could do to resolve this?
timeManager tick rate is set to 30.. Other than that its mostly just default values. Connected to my own pc for the server.
Using Unity 2022.3.4f1 and URP, not sure if that matters much. Latest FishNet from Unity Package Manager.

stoic silo
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Version?

steady belfry
echo plaza
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3.7.7

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@steady belfry

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@stoic silo

steady belfry
# echo plaza 3.7.7

Ah ok, could you try on the latest version, and see if it still occurs then?

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You can get it from the GitHub or website

echo plaza
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Sure, I'll try after awhile and see if it helps. I'll try to report back what I find.

solar lodgeBOT
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exhibyte received thanks.

echo plaza
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Thanks @steady belfry

solar lodgeBOT
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maxkratt received thanks.

echo plaza
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Building the .exe files for my game right now and that takes about 45 minutes so I won't be able to test the latest fishnet version for a little while.

steady belfry
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Ok, np

lost wing
echo plaza
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lol Nah its a little under 10gb but it has 2056 scenes that it has to process every time I build. One of my game levels is a big streaming world with multiple biomes.
Now I'm just playtesting some stuff in the build.

steady belfry
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Holy moly, that's a lot of scenes 😅

echo plaza
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Its a 64k x 64k sized grid of 2k x 2k sized terrains.

steady belfry
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Ah, gotcha

echo plaza
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Trying to find a rare plant for my ankylosaurus to eat since they're worth the most growth points. Just trying to see if its growing too fast or if its a decent rate now.

steady belfry
echo plaza
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Nah lol

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Alright so what version is the latest one you wanted me to try?

steady belfry
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3.7.10

echo plaza
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Is there a way to check what version of Lobby and Worlds I'm using?

steady belfry
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It may be mentioned in a readme or changelog file

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I couldn't say for certain, since I'm not at my computer

echo plaza
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Alright I upgraded Fishnet to 3.7.10.Pro but its going to take another 45 or so minutes before I can test it again. I might go to sleep before its ready I'm not sure. Also I reduced the amount of data being sent since this started happening so I don't know if that alone will get this error to not happen or if its the upgraded version of Fishnet.

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I'll report back when I see what's going on now.

stoic silo
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There was a ping drop issue with lower fps clients but it was resolved awhile ago

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The ping timer has two checks, interval and tick. If not enough for either has passed client wont request update.

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If server doesn't respond client also takes longer to request update.

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Theres a scenario where if a client sends many packets at once intended to be over time, or server gets them at once, it could trigger the ping attack detection

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But that means either clients connection is jank or server is

echo plaza
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Well when my clients log in, they request all of the nearby dinosaurs to be sent to them from the server with Broadcasts, that's all I use to communicate is broadcasts. So they get sent 50-100 x maybe 20 values, ints, floats, a few strings, for all the nearby dinosaurs.
Then the client sends any of the dinosaurs they're controlling to the server when there is an update, like they move, or take damage, etc. Then the server sends those new values to the Other clients if they're nearby.

So after 5 minutes connected to the server the client seems fine so far, but I'll keep an eye on this to make sure they don't get disconnected. Thanks @steady belfry for getting me to upgrade to the newer version of Fishnet. I'll be back if it happens again though.

solar lodgeBOT
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maxkratt received thanks.

stoic silo
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The ping stuff is automated and unrelated

stoic silo
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Really the only way that kick can happen is if the server chokes really really badly or the client does. I'll see what else can be done to ease detection

echo plaza
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@stoic silo
This is happening again and its happening to every user that connects to my game.

stoic silo
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And you're using playflow?