#Unstructured P2P [Steamworks]

2 messages · Page 1 of 1 (latest)

twilit phoenix
#

Basically you want to use more of a P2P architecture. FishNet doesn't do this, it only works with a client-server architecture. While it may be possible to set up multiple connections from clients to other clients, it probably isn't a good idea.
If you don't want cheating then you don't want client hosted games. You could have a dedicated server for verification of certain things, but in reality you are much better off using dedicated servers for the games themselves.

main dew