Hey, I am having problems connecting Quest 2 to a server that is running on my PC.
Both devices are connected to the local internet. I updated the IP on the Tugboat script and have set the Auto start types accordingly in the Network Hud Canvas script. Everything works as expected if I run the game using the Unity editor, but the apk test fails. All I currently see on the Quest2 is Unity's trademark screen which eventually starts to flicker.
I feel like I'm missing something.
I have also tried to debug using *abd * but didn't really get any meaningful errors. Not sure if there are any specific *abd * commands I should look into.