Hi guys, In my project i am using FishyFacepunch as transport and it works as host and client...
Before things got a bit out of hand when we first try to connect host would be in the game playing while clients would fail connecting to host but right after that on the second try everything would work fine.
About one week ago i have pushed an update end tested it we found out that when we try connecting from different networks (i mean not connected to same wifi) client side was having problems like connection failing or client getting kicked with the error code "Server encountered an error while parsing data for packetId ServerRpc from connectionId 0. Connection will be kicked immediately" within ten seconds of connecting
Also owned player was moving abnormally faster on client side but but at normal speed at the host side
I am now making a development build in hopes of catching something that would point me in some direction..
Any idea on why something like this would occur?