Hello, i have noticed that the NetworkTransform doesnt include a World space mode. Is this by design?
For "proxy/dummy" VR rigs i have the normal player prefab with all of the code stuff turned off besides the hand grabbers.
The IK transforms for head, pelvis head and root are children of the respective Local VR Objects (Like physics hand, camera, and VR root).
Ideally i dont want to have to make a Serializer/RigDataStream(For lack of a better term) for sending and receiving world space positions of these objects since I heard that the NetworkTransform is very optimized.
Likely 10X more optimized that a custom Serializer/Input Struct that i would have to create
What can I do to workaround this?
Would appreciate any suggestions!