I learned about this:
foreach (NetworkConnection item in InstanceFinder.ServerManager.Clients.Values)
But that's on server side only.
I tried:
foreach (NetworkConnection item in InstanceFinder.ClientManager.Clients.Values)
Doesn't work for non-host client..
foreach (NetworkConnection item in InstanceFinder.ClientManager.Clients.Values)
{
// item.Objects.Count returns 0
foreach (NetworkObject nob in item.Objects)
{
}
}```
So... what is the proper way for non-host client to get a list of joined players?