Has anyone successfully dealt with dynamic timeScale while using CSP? There's no built-in timeScale settings in the TimeManager. In some previous version it worked for me when using Yak for singleplayer, but I guess some of the new PredictedObject stuff has put an end to that.
So basically - what would be a good way to implement dynamic timeScale? Most importantly it should work when using CSP (which currently ignores it). Curious to hear your input!