#PredictedObject client jitter with resend even though object doesn't move on server (FN 2.6.2 Pro)

10 messages · Page 1 of 1 (latest)

onyx eagle
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Not sure how the smoothing is done, but it looks like when the transform updates the graphical object snaps to a wrong position or rotation and then smoothes into the correct one.
It's quite visible here with smoothing duration set to 1 second: https://i.gyazo.com/67547fec865f9b5d8c96e89256ecacfe.gif

I know we've got some PredictedObject changes incoming and I know I'm 2 versions behind, but my game is live so I don't want to just update willy-nilly - only if there are changes/improvements on this front.

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Actually it looks like the transform doesn’t even change on the server (right) but it does on the client

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Note how the transform to the left changes (at the same time the graphical object of the PO begins to do its jitter)
(sorry for the shaky footage - was holding my laptop up with one hand xD)

gloomy light
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1 second smoothing seems extreme. This is for owning client?

onyx eagle
gloomy light
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This is the same golf game?

onyx eagle
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Yup

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Fairly sure this issue doesn't relate to the other one, though

onyx eagle
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Btw these are "pure" PredictedObjects in that I have no code that modifies their position - they are simply "dumb" rigidbodies