#Weird reconsile behaviour
9 messages · Page 1 of 1 (latest)
This happens a bunch of times when my AIController walks over the trigger, but somehow it´s coming from PlayerController.
Both Player and AI use POs. And the trigger object is just a nob.
Could this have something to do with both the AI and Player sharing the same "BaseCharacter" class?
Unlikely. It could be any object entering really... It's probably coming from replay but happening on ai
@mellow inlet Thank you, thats super helpful. No idea how I missed that in the documentation!
Gave +1 Rep to @mellow inlet
that was only added a few days ago. perhaps why