#Weird reconsile behaviour

9 messages · Page 1 of 1 (latest)

winged stratus
#

I have a really weird issue. When my AI (PredictedObject) walks over an OnCollisionTrigger object, it also gets triggered from my Player OnTick Reconsile, multiple times.. but my players is nowhere near the trigger, any idea why this could be happening?

I have tried using: "If (IsReconsiling) return"

#

This happens a bunch of times when my AIController walks over the trigger, but somehow it´s coming from PlayerController.

#

Both Player and AI use POs. And the trigger object is just a nob.

#

Could this have something to do with both the AI and Player sharing the same "BaseCharacter" class?

mellow inlet
#

Unlikely. It could be any object entering really... It's probably coming from replay but happening on ai

winged stratus
#

@mellow inlet Thank you, thats super helpful. No idea how I missed that in the documentation!

livid emberBOT
#

Gave +1 Rep to @mellow inlet

mellow inlet