I'm trying to make a projectile weapon for my game and set the velocity in the start method. For some reason, setting the velocity just doesn't work. I am setting it on the server and I know that the start method is running properly because I've used console logs to make sure. The rigidbody is getting referenced correctly. I have no idea why the velocity can't be changed.
I'll attach screenshots of my projectile class, my projectile parent class, and where I am calling the instantiation.