I have run across an interesting "non-problem" that I'm not sure exactly how to work around. I am working on a game that a server listens for clients to connect, and once clients are ready, the server runs
SceneManager.LoadGlobalScenes(new SceneLoadData("MainGameplay"))
This works! But the scene is rather large and takes 30ses-1min to load. However, the clients don't start loading the scene until after the server loads. So this can take the clients 1min-2min to load.
Thanks for the read! Are there any suggested ways to work around the clients waiting for server to load before they start loading?