#Synchronizing objects for late joining clients
13 messages · Page 1 of 1 (latest)
Yes
The way I do it is, I use a syncvar for the weapons. I created an enum of the weapons, and then sync the weapons that way
And you handle weapon pickup through sync var?
I will try implementing it and see how it goes
I guess I can have an int ownerID as a Sync var and when that changes I could do the pickUp/drop logic in the callback
Would that be a right way of handling it?