🦖help-priority
Error Spawned NetworkObject was expected to exist but does not for Id x
Misc
Predicted client desync with server. Moving at much faster speeds.
Solved
CSP
Fishnet Time Manager is messing up my Project Physics
Solved
meshrenderer automatically disabled when spawning player
CSP
Loading players after replacing scenes
Scenes
Solved
Meta Quest - Graceful Client Disconnect on System Menu App Quit?
Transport
Solved
Reduce load on server by reducing tickrate, but physics issue?
Transport
Performance
Broadcast RPC happens late, after deinitialize
RPC
Solved
Networked objects spawning on host but not client
RPC
Solved
Pooled objects unexpectedly migrate between scenes
Scenes
CSP
Despawning network objects within pooled objects
Misc
Scenes
ServerManager Timeout Not Working
Transport
Misc
Network projectiles have jagged/buffering movement over network
Performance
Solved
Object Jitter
Light/Skybox isnt displayed correctly on Client
Scenes
Camera
TimeManager ticks synchronisation
Performance
Client disconnect
Misc
Solved
Is there a way to spawn a player prefab with arguments, so for example to sync player cosmetics ecc.
Misc
Predicted CharacterController with knockback
CSP
Hit detection in lobby&worlds
Misc
Scenes
Solved
Spawning nobs in specific scenes on client
Scenes
Solved
CSP Rotation Jitter
CSP
OnQueueStart callback running after scene begins unloading
Scenes
Having issue with migrating singleton playercontroller scripts
Misc
Good Practices with Observer/Server RPC?
RPC
TimeManager x Unity event callback order?
Misc
CSP
Calculating Lag, Lag Spikes, Packet Drops, and "Pausing" the game state
CSP
Rigidbody Prediction for Vehicles
CSP
Synchronizing stun / emp
CSP
Scene Network Objects disabled on client
RPC
Solved
When does prediction v2 rerun replicate?
CSP
Extreme Performance Difference on Client and Server
Performance
Solved
CSP
Auto Scale Server and system requirements
Documentation
Scenes
Performance
Different tick rate for client / server
CSP
[FishNet (v4.4.7R-Pro)] CSP: predictive jump jerks (Character Controller)
CSP
NRE Transform for Predicted pooled objects
Misc
Some NetworkObjects are disabled after upgrading to FishNet 4.5.0R
Misc
Multiple CSP Replicate and Reconcile methods in one scene
Documentation
CSP
Object Jitter
Prediction + PredictedRigidbody Results in Drastic Reconciles (4.4.7R.Pro)
CSP
Object Jitter
NetworkObject spawns in scene root instead of nested
Misc
Solved
How not to compete with parent position when setting position of child
Object Jitter
Multi-Player Game In-Game Items / Inventory Example & Documentation
Documentation
RPC
Solved
Network transform Jittery, fish net pro 4.4.5
Performance
Solved
Object Jitter
Slight lag for child gameobject
Solved
Object Jitter
Issues with implementing snappy movement with low input lag
Performance
CSP
Object Jitter
Game only functions in editor
Transport
Solved
Clients disagree on where physics object should be
Misc
Solved
Gamekit questions
Documentation
Misc
Corrupt Buffers after many scene transitions
Misc
Scenes
Solved
RPC
Network profiling + Disconnect behavior
Documentation
Performance
OnStartNetwork called on disabled objects
Misc