#Bigger items for the object count optimization

4 messages · Page 1 of 1 (latest)

sonic chasm
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If I understand correctly, for easier building and the game's performance optimization the less objects the better.

So, there is several paths where such method will work, here is couple of them:

  • Bigger BOX/Triangle Thrusters
  • Longer, stronger beams. Like, 10, 20m long beams with 24x48 or 48x48 thickness
  • Crates (already planned to be added)
  • Batteries (planned to be added, but no info)
  • Huge propellant tanks
  • "Medium" generators (same as the general generators, but 1 chamber unit instead of 3, and 3 generator units instead of 9 *proportions may vary)
  • Huge Exorium tanks for the large generators
  • Mining laser array (or some kind of analog of it)
  • Different thickness of the plates (not only 12cm)
scenic pawn
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I'll note that with the current damage system, large items are better armored. So any added larger variant would almost always be better simply due to armor calculation, not just due to performance optimization.

thin fractal
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In similar vain, what if we had items made of slightly larger voxels.(4cm instead of 1cm or something, 64x the volume)
current voxels are like 1cm(absolutely microscopic compared to most games)

it would close the gap between regular ships and capital's. with large parts that are made of 4cm voxels, you could easily design larger ships and "decorate" them with parts made of smaller voxels.

larger voxel parts could also be locked behind "industry", like needing a foundry on a station to be able to create such large items. would create a whole new path for player advancement