I was wondering if there would be simple ways of limiting the amount of endo kills due to desyncs and have a weird suggestion to make :
What about making the endo as an object ? or at least just his hitbox wen sitting
The idea is that the ship itself stays as one entity during combat ( I do not see components attempting to catch up to the ship ) so how about adding an endo shaped hitbox to a seat that would then get linked to the endo sitting on it ( while his own hitbox is turned off ). This could possibly ensure that the endo's hitbox stays in place during intense fights that are lag inducing and avoiding some desync situations
#Player as an object when seated
6 messages · Page 1 of 1 (latest)
Only 5 likes? This thing is the simplest fix to the one of the most important/annoying bugs in game
online here is small- low speed of likes per Day
I suspect it's an ontological/big rewrite problem that they haven't managed to accomplish this
it was written 11/12/2023
oh shit lmao