#game-balance
1 messages · Page 55 of 1
you still get huge amounts of chip
but u shoot it all so fast
it does 7 but has a ROF of like 5 a second
u shoot it so fast, teh amount of time it takes to empty ur clip is super small
i dont think the p90 is boken
broken
no , actually. the p90 has 30 ammo
i thought it was 40?
thats my point, The fire rate is so high, that u empty ur mag super quick. If your medium ranging, ANY ar will sit on top of it. So will the supressed smg
in close range, it shreds, but thats its purpose
it doesnt empty mag quickly
compared to the m4?
or the scar?
thats fast
also
the point is that its sucks at medium range
so why does it need a range nerf?
finally a balance patch, all these kids think they are cool with rev nades and bounces cant do anything omegalul
and the close range meta will be changed
so the 2 most op close range weapons (silenced and pump) are nerfed making for more interesting weapon choices
Uzi really needs a buff as it is worse than the mp5 which is among the worst smgs, tommy gun and flamethrower need a buff as well as no one uses them
so if the pump is out of the meta then everyone has an smg and it sucks
no because the silenced is like the only good smg and its been nerfed
so what gun will you use close range
the pump
the silenced
the assault maybe
the p90 lmfaoo, i need to see how bad the nerfs were
I think frag grenade is too weak now
yeah
kke
i was just testing a frag grenade and it cant even do 70 damge lol
What is that???
Reason: Duplicated text
i was just testing a frag grenade and it cant even do 70 damge lol
@copper vault What is that
me trowing a nade at an afk player to test it
Go to join Toruament then type “cc” and u will get into that place @lyric stone
Thank you!
I have been playing for 2 years now and i did not know that that existed :u
It was just added like last month
None
THEN WHICH ARE
make all hitboxes equal

at least from what ive heard they arent
i could be wrong
Pretty sure they are
Reason: Bad word usage
"game balance" more like make the good guns bad balance
New update out am i back
-revert pump and grenades
-Uzi and Mp5 2 damage per bullet buff
-rubber gun Should be able to shoot self so people don't just spam it
-Scar 2 damage per bullet nerf
-Minigun starts as 10 damage dropoff to as low a 3 to prevent long distance spamming
-Gliding should become a little bit faster than running and the portals that are inactive due to the other one being in storm turn into a launchpad
-If launchpads come into the game no shooting while in the air, no being shot while in the air, and still takes storm damage. This would allow for more mobility and better positioning in endgame fights. 5 uses to prevent landing and gliding infinitely and a whole squad can use it. If this happens make sure gliding becomes a little faster
scar always sucked
i used to prefer them over ar 15s but not anymore
yeah worst of both worlds, low dmg from ar15, slow fire rate like m4
...
but now its better
it takes more skill but its better
just gotta learn how to deal with its slower fire rate
ye
still tho u used to use scar as ur main ar before :umm: :swaggin:
yeah
gotta see whether the new scar tops the ar 15, it has extremely hgih dmg now, buffed it by a lot
the firerate is even slower tho so it will be interesting to see how my tracking will come into play
hm but the close range meta will interesting too
ye
ive asked our clan members how bad the pump and silenced nerfs were
when can we debuff vector?
*nerf again
Ok chill
LIKE
p90 is stupid
bad players go around spamming
and then i get pinched
because they have p90
so there like why not pinch him instead of actualy fight
Only thing you need to fix is the pumps
no pumps and nades
🥺 👍
I love this game when there's no pumps and grenades
developers you mastermind
when ur bad at the game and you p90 spam, so ur glad that people who are actually good at the game have to use other guns that don't require skill
bruh nades weren't even op
bruh nades weren't even op
yes it is not op but its abusements in the game makes it "bad"
look down the chat yourself
how were they abused?
rev nades are pretty difficult to do
they were good to pinch
bruh
you can just walk the other way to counter a reverse most of the time
bruh yang doesn't even play his own game and he's "balancing" the game
PuMpS dId ToO mUcH dAmAgE bro its a pump if you get shot its not gonna feel like a pillow fight
like wtf
all he did was give people a reason to spam
you can't even 100 pump unless it's purple
fix the bugs not balance the game
there's not rly any bugs besides the shooting through doors glitch
but that's pretty annoying
on one side of the teeter totter is a fat kid with an smg and on the other is a baby
lol
thats pretty funny actually
ok im fine no more ranting
nades are actually garbageg
not rly
It took me a while to learn rev nading
It's not easy
and now it's trash
Yep
ok ig if ur newer to the game but if u have decent mechanics then its not too hard to learn
just spam ur keys
kek
and left click also
now that i think about it the pump meta was on for so long it became instinct to use for most ppl
swarm wars is gonna be so dumb
The grenade did like 30 damage
no one gonna talk about the semi nerf
nope
Barely noticeable
semi is still op
semi actually does more damage now
but it can deal less damage than before
hold up
- LIST OF CHANGES TO WEAPONS -
If you have any missing data to add, please ping me (@Leirbag#4857)
+ FRAG GRENADE +
Damage: 90 > 70-45 (▼)
Draw time: Decreased (▲)
+ SCAR +
Damage: 14/13/12/11 > 20/19/17/16 (▲)
Fire Rate: Decreased (▼)
Magazine: 30 > 28 (▼)
Move Speed: Decreased (▼)
+ PUMP SHOTGUN +
Damage: 123/114/105/95/85 > 113/104/95/85/75 (▼)
+ ASSAULT SHOTGUN +
Range: 13 > 11.5 (▼)
Fire Rate: Increased (▲)
+ MINIGUN +
Damage: 7 > 10-7 (▲)
+ HUNTING RIFLE +
Magazine: 3 > 4 (▲)
Damage: 7-36/7-34
Reload Speed: 1s > 0.8s (▲)
Range: 25.5
+ SEMI-AUTO SNIPER +
Magazine: 6 > 5 (▼)
Damage: 36-40/40-44 > 25-50/25-54 (-)
+ SILENCED SMG +
Damage: 16-11/15-11 > 16-9/15-9 (▼)
+ FLAMETHROWER +
Fire Rate: Increased (▲)
if you can get data on the draw time of frags, fire rate of scar, etc. please do let me know
@woven oasis thx then
make it so that nades do 70 dmg in the entirety of the AOE, the new update makes it very hard to hit a full damage nade
idk it seems like thats the point
no nades back to 90
i am new what is the meta for this game
ar15/scar
shotgun is still pretty meta assault and pump
but so is silenced smg
along with any sniper really
are there mythic shottys
Grenades need to be buffed to 90 again
someone needs to give me a reason why 90 damage was too much
and if so then the rpg should be nerfed as well
make nades 80 dmg
yeah
bc then you can actually take 1 bullet if its beggining of a game
yeah
70 is a little too low bc then a sniper does the same damage
like maybe rockets move faster
yeah
is there a grey rpg
ok
then theres a grey and a mythic
buff shotguns long range dmg, after they nerfed it i cant shotgun snipe combo anymore :(
It was op before update
- LIST OF CHANGES TO WEAPONS -
If you have any missing data to add, please ping me (@Leirbag#4857)
+ FRAG GRENADE +
Damage: 90 > 70-30 (▼)
Draw time: Decreased (▲)
+ SCAR +
Damage: 14/13/12/11 > 20/19/17/16 (▲)
Fire Rate: Decreased (▼)
Magazine: 30 > 28 (▼)
Move Speed: Decreased (▼)
+ PUMP SHOTGUN +
Damage: 123/114/105/95/85 > 113/104/95/85/75 (▼)
Reload Speed: Increased (▼)
+ ASSAULT SHOTGUN +
Range: 13 > 11.5 (▼)
Fire Rate: Increased (▲)
+ MINIGUN +
Damage: 7 > 10-7 (▲)
+ HUNTING RIFLE +
Magazine: 3 > 4 (▲)
Damage: 7-36/7-34
Reload Speed: 1s > 0.8s (▲)
Range: 25.5
+ SEMI-AUTO SNIPER +
Magazine: 6 > 5 (▼)
Damage: 36-40/40-44 > 25-50/25-54 (-)
+ SILENCED SMG +
Damage: 16-11/15-11 > 16-9/15-9 (▼)
+ FLAMETHROWER +
Fire Rate: Increased (▲)
apparently pump has a reload nerf
These people understand that a common weapon shouldn't be too powerful
who said that you can't
tHe gReNAdeS aRE cOmMOn
hello french
@acoustic echo
Lol
It was only nerfed by 10 damage
It’s so weak
And made a do 29 damage
Nah still pump is trash now
SCAR is broken
SCAR is broken
Mythic scar 20 damage
Buff shotgun and nades again
Buff shot gun plsssssss
its literally 10 damage calm down
10 damage is very much
not rly, I've been vibing with pumps, they work just fine
you just need to have a bit more skill to use a pump
nades need a fix
Buff shotgun and remove minigun out of your game
i wouldnt buff the shotgun again
I think the -10 damage was a good change for 2 reasons
gives smg's to compete with pumps in door fights again
and is a lot more noob friendly
removing the minigun?
why
noobs
leave shotgun alone
it's literally just ten ticks
just you have to land one more shot
but you need a purple to even 1 pump
ya
hola
fix nades and pump
Bring back full damage to nade
yeh
bring back nade damage or just leave it the same and add somesort of effect that comes with that temporarily blurrs the screen or smth
im sped so 😔
Bring back shotgun damage and speed!
Reason: Duplicated text
And old grenade damage too!

So many ppl are leaving the game. This update isn't helping your revenue or popularity. The smart thing would be to forget about the update and turn things back to normal unless you want tons of players quitting.
The minigun shouldve been nerfed instead of buffed
BUFF NADES
halo
god the community is so bad, cant they stop complaining lmao, the meta has been so stale for years now, finally the weapons were balanced, i now have to think about new weapon choices, just be grateful that they arent like other companies who change the meta every few months i stg
the only real complaint that i have are nades
either revert them back to 90 dmg but with drop off or nerf it to a base 70 dmg
i understand ur reasons for the complaints but christ, a few changes and yall go ballistic and leave the game, relax just adapt
^
oh wait minigun did get buffed
4minigun comp might be viable now
run em down bois
yea this new update might make for some funny comps
maybe three minigun and a support?
assalt scar needs a buff bcz a gold scar is now better lmfao
heack a green scar is now better
lol
Reason: Duplicated text
a
u did
i literally was sitting here for 20 minutes or so typing all of that out
frick zombs and it's dumb developers
xd
ur killing your own game.
@latent field well yes but actually no
Heads up
We will be making further changes to weapons overall to increase the amount of "viable" weapons and loadouts. This means tuning certain weapon types to reduce/improve their strengths and weaknesses so that players have options to choose from for different situations rather than "I use this wep for every situation"
this makes me excited
the updates yesterday were already great making the meta fresh again but this will balance the field
massive braino
overall thoughts on the scar:
felt somewhat sluggish with the movement speed and fire rate
i lasered people lmao, it has the damage of an ak but it doesnt comes out in bursts so if you have good tracking you will have fun with this gun
encourages a more passive playstyle, forces you to not w key kids spray them and instead think fights through because it is bad in close range fights where your opponent is spraying
i like it
PLZ BUFF NADES
Same
anyways i like the scar changes, ill consider picking them up now
I think it should be 90 dm but if you get hit on the outer part of the nade then it does 70dm
just gotta get used to the reload, fire rate and movement
Yea
the minugun is so op, i get killed by minigun spammers, it is so annoying
yes m4
ar 15 is still better tho
but if ur playing duos or squads then ill probably pick the scar cuz the other people will pick more aggressive ars
hmm
so assigning different weapons for different players in duos and squads will be more important
I feel like people were exaggerating how bad the pump is now
I still prefer ar15 and ak
It does more dmg than assault and people still say assault is better
sorta like when ur playing duos and one person uses silenced while the other uses pump
but this time with ars
Because of the fact I am on MacBook AND THERE IS NO DISCORD ZOMBS CLIENT and my therefore not great ms and speed on browser I still prefer ar15
with the scar you just beam kids and destroy their entire health bar
i could sorta do that with the ak but its burst but with the scar i really laser kids with my decent tracking skill
it depends on the player tho
isn't ms the same on client and on browser?
how
graphics
by how much
and side mouse buttons i guess
yeah side mouse buttons too
i get 80 on client
yeah
feels bad
oce has left the chat
@golden hinge nice pfp
@grave valley welcome back
shall we go back to how it was before?
those "riptide" and "optimiasation" days
Keep the Hunting Rifle in the game. DONT REMOVE IT.
For the next balance update, consider other weapons aswell:
Buff the tactical shotgun so its actually worth picking up. Nerf the Goo Gun and the Rubber Gun.
Buff the AK fire rate and decrease damage by a tiny bit. Nerf the Reverse Impulse's pull radius and nerf the Scoped M4's Damage by 2-3.
Nerf the P90 damage close range, Buff the MP5 fire rate and Uzi damage. Make Hunting Rifles appear in Crates and Chests (make it more common to find).
Buff the Pumps Damage to 10 dmg less than it used to be before this update, it is a gun many pros use and it takes skill to use also. Nerfing a gun that takes skill to use shifts the meta to using spam weapons, a meta that will potentially ruin comp.
@dreamy void <please hold, writing reply>
- Hunting Rifle is good for the meta. [A jump to point 4, yes I do agree it should be a little more common]
- Tactical Shotgun does in fact need a buff. I would consider increasing the number of bullets slightly and decreasing the spread a little, and increasing the magazine and velocity.
- All of these are unnecessary. The weapons are good where they stand currently.
- P90 is meant to be powerful, but a slew of nerfs have made it a "meh" weapon. There is no need for a further nerf, it is good where it stands. MP5 is alright where it is right now, it's a Silenced SMG without the drop-off so you could consider using a Legendary MP5 more often. Uzi should be vaulted.
- 10 Damage is nothing. The pump nerf was essentially a rarity nerf (Legendary does Epic damage, Epic does Rare damage, and so on). They basically removed the Legendary Pump Shotgun and made all Pumps rarer in a sense. There's no need to revert it in my opinion.
@jovial thistle wasnt my suggestion, im responding to someone elses
its by Flyy
And to your last point:
The Pump nerf will NOT drastically change the meta. The Pump is still a great weapon, and 10 damage is EASILY made up for with ONE extra bullet from an AR. It wasn't a massive change, and all the other Pump stats (barring reload speed - it got increased) remain the same. I don't understand how such a minor change would shift an ENTIRE meta. They didn't buff the spam weapons (minus Minigun), did they? I still would pick a Pump over a lot of SMGs. They even nerfed the competitor to the Pump, the Silenced SMG. Your point doesn't make any sense.
i think the tactical should do a little more dmg
cuz when u hit every shot it only does max of like 50
oce servers!!!!
nades r so bad now
sounds like a skill issue
90% of what flyy said isn’t needed. The guns that have already had balance changes are perfectly fine don’t touch them again. P90 is easily countered if you play smart, and should need a nerf, if so a very small one. I think it’d be cool if tac had one big clip, that you reloaded, instead of doing it one at a time, also increase damage in higher models of it. Last thing I agree with is the mp5, the mp5 is really only good early game when you don’t have anything else. Everything else is not needed, especially the pumps. Nerfing pumps isn’t going to ruin comp or the meta, it just makes players think twice about picking it up. If the comp players think it’s not good anymore, then they can use a different gun, it’s really not a big deal.
Oh I didn’t realize I typed that much
Lmao
@stuck vapor dang bro its like what i said but condensed
I didn’t read what you said
:(
Swaggin.
except mp5 is fine imo
I feel like if damage was buffed it’d be a bit overpowered.
I don’t know what would give it the right balance
its fine the way it is ngl
v a u l t u z i
#FixNades
nades are better now
they did wayyy too much damage back then
only thing i can say is maybe make the damage curve steeper
so that you can still deal decent damage even if your aim is a little off
thats all
oh lol
ur looking for
add more sight when looking in the window
lol no
use your clip wisely
know when you can go aggro
and know when you can go passive
min damage of a nade should be buffed
isnt the min damage like 30 now?
I think most people used nades to force people to reposition around bushes, or windows, so they can get a snipe in. In a sense, its like u were either gonna take the nade damage, or take the snipe damage (if they hit the shot). It was pretty highskill, and not useful in every situation, but a game changer when it was. With the min nade damage being so low, however, i have heard multiple people say that they would rather just tank the 30 damage from the nade and keep the position where they were. I think buffing the min damage to 50 and max damage to 80 would be good
@vapid drum I think that's unnecessary. If they choose to take the 30 damage that's still damage taken. The area denial of the grenade has been nerfed so that people cant abuse its massive range as much anymore. This forces grenades to be used more sparingly and strategically, and rewards high skill players who know how to force their opponents exactly where they want them to be.
It's no longer a "one-combo-wins-all" scenario, now there's ways to bounce back to surprise the enemy, which really forces you to stay on your toes
I like the change
Makes things a lot more intense
Agreed
I don't, it's hard to get trick shots when grenades do 30 damage
oops
@woven oasis
I dont think its unnecessary. 30 damage nades are insanely weak. I dont think people have been abusing the area denial of the nades, idk what u mean by that. This nerf doesn force people to use nades more sparingly and strategically, if anything the nerf makes people not want to pick up nades as much. I guess it reward high skill players who force their oppenents to force them exactly where they want to be, but it also A) makes people want to use nades less often B) makes people carry reverse so they can reverse nade, meaning that they cant carry meds without sacrificing a pump/ar/sniper C) can barely be used for area denial unless ur aim is 100 percent there. Basically its a nerf by 20 damage to all players, but an extreme nerf to players who are mediocre and play the game just for fun and arent the best at the game.
Also it is still a "one combo wins all" scenario - cuz the reverse nade is only dealing 20 less damage than the original reverse nade. Just a nade by itself isnt a one shot scenario, if its thrown at thru a window u can body block it, unless they times the nade perfectly. Just stay in the open and have good movement and nades arent that big of a problem. The overall max damage nade reduction isnt that bad, its the damage radius that i think is too extreme. 30 damage is too little damage... The nade loses so much of its area denial properties.
I agree that the "meta" change has been good for the game however, and im glad the devs are finally tryna spice things up past the old combos
This is the best a grenade can hit for essentially but anything else is 30-40 which is garbage and the rewards good throws thing is bs bc you have to throw it within 2 tiles from them or else its under 50 damage and even getting it 3 tiles away is difficult #buff the nades
The damage curve is still a good idea tho, and im glad they did it to differntiate it to the sticky nade, If anything, i would suggest that they should make the min damage of the reg nade 50, max 80, and make the sticky grenade do like 65 damage and have no damage curve. That way the 2 are even more differntiated and will be use for diverse scenarios.
a sticky does more damage and so does a gassy
i think what they want is people to go for sticky nades more than reg nades now, but i think they went to extreme in this in nerfing the reg nade. I would rather have a 65 damage sticky nade, and a 50-80 damage reg nade
in just area denial, i would agree with you. However, i think if the reg nade hits it does a lot more damage
so if u hit the gassy and they just dip, they will take like 30 damage MAX from that, and if u miss the snipe u basically did minimal damage
compare this to the nade, if u hit the nade u do like 90 before, i think its like 70 now, and u miss the snipe, its ok because u still got insane damage on them
but a nade cant even hit for 70 in my clip i hit them for 62 and thats like a perfect nade
nerf the flamethrower
yeah the flamethrower is the previous update
hello
hi
@wispy burrow what do u think is the top of the list
of what
fixes?
first fixing last update
second the changing your email
then my server idea
what other ideas do you have @vapid drum
im fine with putting nades at 70 damage but how close the nade has to be for the 70 is annoying
also i think the pump and the scar are perfectly balanced.
creative lobbies
what woud you do in a creative zombs @cobalt zephyr
Here’s a suggestion for Game Balance - DONT FCK WITH THE NADES
perfect
lobbys for 8 people no exp allow respawns only 1 hour in game
🥶 👌
nurf P90 seriously, this is a huge problem.
revert nades and pump
pls p90 nerf
no
Nerf turret range and fire speed
y e s
remove grenade launchers since they are too useless
frags are better
ping me if yes
@cobalt zephyr
nah u get a lotta ammo doe
@solar badger ye tru
compare this to the nade, if u hit the nade u do like 90 before, i think its like 70 now, and u miss the snipe, its ok because u still got insane damage on them
@vapid drum that's not true, cause they'll already start dipping when they see the grenade being thrown, therefore it will only do 20-35 damage
Get the frag grenades back to normal
it was proper before , the new change to it is too hard to deal damage
i would rather shoot a few ar shoots then use a nade
Please use a valid limit less than 14 days. ex. 3m, 2h, 1d
gg
Good catch

Is penguin an eu players
i wonder if it would be too op if grenade had a damage range of 110 to maybe 40
with a steep dropoff
Bruh
Bruh
nt
@cobalt zephyr I mean they’re called daily challenges.
There’s other challenges you can do if you buy the battle pass.
👌
THING
a 10 dmg nerf is not enough to make pump not competitive. Pro players will still usually choose a pump over a p90
well p90 is weaker from a "competitive" player perspective
also shotguns are different type of weapon so you can't really compare them
The damage drop on grenades is way too much
no back to full 90
flamethrower nerf
actually what's the buff with flamethrower that they didn't include in the balance sheet?
yeah the buffed the bullet speed
if the projectile speed is really fast I can see why
its basically instant
Now
;p;
#nades4buff
Add some alien blasters, that will liven up the theme of Season 19.
my zombs royale keeps saying "not responding"
do you know what to do?
because its not letting me play
Dont spam @bronze dust
nerf p90
no
@dusk sapphire its easy to kill a p90 player
i think goo gun its rly op
so nerf goo gun
the concept of p90 is just bad. even if you do peek and run you can still get spammed hard asf and loose alot
killing a p90 spammer is not easy
just be far away
yeah so then how do you kill them if they stay in a house
nades dolike no damage and forcing them to be somewhere in a house usually puts them closer to you and then you get spammed on
play around windows and doors
i do but the spammers just run out and spam
frags are kinda cringe now, i agree, but both impulses are pretty good
like if i pump them for 100 then they just spam me with their p90 cause i cant do 100 damage again fast enoguj
dont peek the door walls, peek the walls that dont have an exit
so then how do you kill them if they are in a house still havent answered that question
rev impulse them out from long range and bonk them
or just ignore
short range guns excel at short range, thats the entire point of the guns
so revs or ingnoring are the only counters if the spammers is a decently good player
play to your loadout's strengths and you enemy's loadout's weaknesses
kinda
you arent really supposed to win short range with medium to long range weapons
but if you're both 100 hp 100 shield you should probably win with a shotgun
i use ar15 bolt and pump
p90 can kill you in like 1 second
if you cant win door fights against p90s, harass around windows
and beside that, yea, just rev or ignore
grappler shouldnt use an ammo when it doesnt hit anything
my team mate was trolling me with an op when i was trying to brapple he just shot the bush
anyone wanna play zombs royale?
Ok
Buff Nades
so then how do you kill them if they are in a house still havent answered that question
@copper vault That is easy. A pump duh.
Get close to the door, pop it open and kill them in one shot before they can shoot back. It is easy.
Yeah. If the problem is the long reload, then just switch to another weapon to finish them off like you would with a sniper. This isn't rocket science guys.
My favorite loadout is xm8, awp, gold pump, vector, and heels
pump/smg/ar/melee combo
🐔
@vital rock That seems pretty ideal. I'm not sure how often you are going to get that. lol
IMO, I think the real question is how do you deal with a pump in a house next to a door?
Door fight
@inner umbra Spam the door faster than they can and take control of it. Then move in and pump/smg em
my tatik
Yeah
But there is a door glitch when you open and close it fast you can shoot em trough the wall when their not even pushing into the wall
lol
You guys use door spamming and i use a macro lmao
I only use it for door spam and moving items when my slots are full
It isn't technically a hack because It is entirely on the client's end. I think I remember 'macros' coming up before and it was deemed cheating in that conversation.
🙀
Macros aside. I don't think an SMG is a good choice against a pump in a house for the same reason why an SMG in a house can be countered by a pump.
Reason: Bad word usage
But don't change the scar cuz it's balanced good
Also changed the storm tick back to 10
And bandages to heal 20
@inner umbra use smg to spray against pump in the few moments of delay. Or just pump for initial damage and go BRRRRR
double shotgun moment
If you guys are really wanting to spam doors,set your interact to RMB and then you can jitter/butterfly/drag click to whatever extent you see fit
set interact trigger to mouse wheel up
..
yeah i have right click interact lol
space
nah man thats fro nubs lol
thats fro carpal tunnel lol
@acoustic crypt that’s big brain
nerf p90
bring back the original grenades
no
#buffnades.
no
nades r now more of a diversive attack to get people to move to get shot or sniped at
that's how it suppose to work in this game from the beginning
wtf
WHY CANT I CUSS
fix the fcking nades pelase
@acoustic crypt nades were never supposed to be a "diversive attack" they were meant to deal damage...
Exactly
what if the devs don't intend it to be?
grenades can be in different types of attacks in different games
Ok
Maybe you should use an smg more often
I wouldn’t use a pump if it was blue or below, but I think the purple and legendary are still good
dude flamethrower is op now
damage over time and a buff that makes it better than p90
well p90 is meh at best so the buff kinda make sense
If you can't beat them,join them
🐖
Hey so change back shotgun nerf p90 a lot cause u can alt 4 on people with that change the grenade again so it only do 70 damage instead of like 40 - 50
BUFF NADES
y’all need to chill, getting a fresh item meta feels so good
BUFF NADES
@umbral gyro hello? yeah. id like to report a guy who's posting naruto/boruto pics in every other channel.
mute please!
<3
Yeah well ITS NOT IN TOPIC
nades r so bad noow
nades have been nerfed in a way to have people try to get further away a rather than give up running if one is throw on top of them. And by having them move away this can allow experienced players to get a snipe off or other sorts of dmg.
PUT NADES AND PUMO BACK! AND DON'T TF TAKE AWAY REVERSE NADES!
please fix ping
PUT NADES AND PUMO BACK! AND DON'T TF TAKE AWAY REVERSE NADES!
literal hardcore pump lover
such an original combo...
MAKE IT SO THAT THE BOTS DONT OPEN DOORS FROM A MILE AWAY. I have been killed so many times because bots open doors so far away also if they are next to you you cant close the door because they auto open them. Please do fix that I feel that lots of people have this problem. Also I think I have a good idea or 2. This would be a 2 part season kinda. One season is one and another the other. So for one you bring back all of the old pov's and old guns. The other you go back to when you first launched the game and make one season that. Like when there was no pov's and all of the old textures. It would be called the old season's (part one) and (part 2). I just think that would be awesome if you did that.
Increase the range of the vector and decrease the fire rate (only slightly) or the vector just isn't a worthwhile weapon to go after
SPAMMMMERSSS!
what is this channel...
Buff frags
😐
y flame
#nades4buff
y
I like the new balance update but the nades and pump updates are not good because the best combo for win tournaments or difficult fights is reverse + grenade, but now that combo doesn't make a lot of damage, so u need to spent more grenades, so when u finished the fight, u don't have more grenades and reverses for the next fights :(
I don't like neither the pump update because of the same reason, if u fight with someone with the pump, and then u finished the fight, you must take a lot of time for reload your pump, because the reloading time is slower than before and maybe someone can come to fight with u, but your pump is still reloading so u can't do pump fight with your opponent, so that is not a good aventage :(
@rose lion I like the balance update, but pls, change some things, like the pump reloading time, and the grenade damage. Sorry for ping, but thanks if u readed this message. Have a good day :)
#nades4buff
remove the damage dropoff for nades
nades are perfectly balanced, use them well and you get 50 damage or more, even though it doesn’t do as much damage it is still effective of making players move so you can pinch them with other weapons, and more.
Nades were too op back then
They defined the meta, and that's enough case to give them a nerf
but now spam guns define the meta
like i dont understand how people are so bad that they got hit with nades
what are grenades good for now anyways
@evryone you should bring more gems in the free pass not enogh
THE BALENCE UPDATE MAKES IT BETTER FOR SPAMMERS :((
me when all other weapons are spam guns
don't be a brick, use other things too!
#Buff nades
no
wdym hitting nades they do 62 damage maximum and 2 tiles away is 45
yeah but 8 damage dropoff due to player hitbox so the grenade cant be at the very center so 62
yeah but you said to another player
Essentially perfect nade 64 damage so lets say 65 bc you can probably get a better one.
Here's another one where the grenade is about 1 tile away and -15 damage so if we assume -15 damage every tile than 2 tiles is 35 damage so no we are not getting bad nades
actually nvm if you look at the top guy he takes 38 damage from 2.5 tiles away
but if you throw it 3 tiles away from them 30-35 damage
so judging off of this a good nade will do 40 damage
because its difficult to hit anything closer than that
#justicefornades
#buff nades
nades need to do at least 90 damage
im fine with damage dropoff to 70
ye but i threw 2 grenades one time right next to him he survived
he got 20 health left from 100
2 grenades should do at least 50 to 60 each
but if they did 90 but loses 10 damage every one and a half tiles I think that would be a good idea
Grenades were a little broken before but now they seem to be pretty garbage in most scenarios
What if the nades did like 85 damage on a direct hit with massive drop off I’m taking like 15 per tile
nope
To big. 2 nades need to kill regardless
Then if they buff the sticky bombs to like 65 they could sort of accomplish that “I use this for a specific kind of situation” sorta thing
it would do less damage then the one rn after 2 tiles
I know
and its difficult to get it withing 2 tiles
90 damage 10 per tile
I think that is balanced
yeah
90 regardless was bs, but not even a 2 shot kill is dumb
thats the same tho
No the dropoff starts at 1.5 tiles there
Not exactly
oh i see
Instead of at 1
No the dropoff starts at 1.5 tiles there
@jaunty yarrow
Yeah he got it
That’s what I mean
I think it makes more sense that way
It wouldn’t be a prop only kind of thing
More like something any decent player could pull off nicely
Cuz at this point u can’t even do nice trick shots anymore
Hello?
Anyone there...?
| 90 |90 80| 70 | 60 |
Nah to get a proper 90 u would hav to be rlly accurate
That’s y I suggested the dropoff should start at 1.5 tiles
yeah
I think the min damage for something so skill based should be a bit higher tho
70
60
Cuz now u can go as low as 30s
i got one to hit for 28
Which basically yeets grenades out of the new meta I’m guessing
i got one to hit for 28
@copper vault
OoOoOoFfFfF
googun nerf
and flame thrower nerf
its impossible to dodge and it does like 20 damage per bullet
no it does 11 (13 if you hit at the same time as the fire tick)
and bots with the ak
that does need a nerf
yeah the fire tick
like 50 damage
bots shouldnt pick up ak
you made me remember everytime I get third-partied by a bot with uncommon glock
sorry speak english please?
Healing gun is available to use for vips in protect the vip mode
knew it
nerf hunting rifle, it does too much damage and fires too fast
so let healing gun be available to vip it doesnt matter bc if someone else shoots it heals for 5 more
so if the vip uses it on themself then they are dumb
Yup
only 13? i thought a 14 was popping up when i was using a flamethrower
also hunting rifle feels so good for some reason
does it have a faster bullet speed than semi?
the sfx sounds really nice too
bullet speed is like twice as fast as bolt and semi
Ok
p90 and vector nerf or buff pump again
#nades4buff #smgs4nerf
OCE SERVERS
nerf p90
@tidal sage SPAMMERS AT LARGE RN
vault bots or take away their door hacks perhaps fix nades and maybe VAULT P90 AND VECTOR HOLLY CRAP
jeez ur mad
"vector nerf" that doesn't sound right, why would they want to nerf the vector?
it does enough damage to kill a person before they can pump them twice
its just about as efficient like 2 epic tactical shots
and its a mythic weapon
I don't understand
p90 is ok
vector is ok
pump is balanced
yall depend of it too much
grenades are better now
pump is not unbalanced
vector is good for chip damage
it requires skill
I can continue later cya
meanwhile at p2000's house
ik but you pump them for 100 and then bam ur dead to a p90 spammer
its fire rate is high enough for its chip damage to matter
ik but you pump them for 100 and then bam ur dead to a p90 spammer
@copper vault sounds like a skill issue lmaoooo
if its all hit you (which hardly happen)
so tell me how to counter a p90 spammer
stay away
so you just proved my point that its difficult to counter
pump does 10 less damage
so you just proved my point that its difficult to counter
@copper vault i am saying that almost nobody complained about the p90 being better than the pump pre nerf
post nerf
all of a sudden
it gets raised
yeah because you can counter it better
um about 3 months ago everyone was complaining how to p90 was op
p90 is garbage outside of close range. its only useful in door fights.
pump
still
counters
p90
how
keep your distance
fax
watch some scrims
thats proving my point when you say that
see if they use p90
um they do
so tell me what to do if i pump them for 100
after that?
running doesnt help if they hit 10 shots iits 120 damage
yeah
you open door
pump them but what if they just spam the door
like and you need to be extremely close with the pump to even do 100 and you need a purple pump
Opening move: You pump them for 100-ish damage.
Your dps is currently at 100.
Enemy opens fire. They fire at a very high rate BUT THEY STILL TAKE TIME TO DO DAMAGE. Assume they manage to hit 10 shots in a second. The distance created by you pumping them is enough to reduce the damage to about 9-ish. 90 damage, current DPS is 90. WHILE THEY ARE SHOOTING, you can switch to your AR. Your dps is still higher.
even without the distance
uh no
thats still 120 dps for the p90 and 100 + depending on ur ar dps
for you
pump them but what if they just spam the door
@copper vault this is easily countered, p90 has a long reload time, you can play the long game and sike your opponent
because if they have a brain they would just run at you with the p90 because they will out dps uyou
ok
so
thats still 120 dps
assuming 12 per shot and 10 shots per second
assume you have an ar15 and a epic pump
you have 100 + 30++ dps
you still win the dps fight
or you know
you could also abandon the door fight
and force them to move to a better spot
ima get some clips so i can show you
okay okay
fine
lets assue
assume
p90 out-dpses the pump
pump still has better/more opportunites than p90
p90 is only useful in situation where you can deal point blank FOR A LONG DURATION. pump does the same but with less damage, but its instant.
P90 is more niche than a pump, and a pumps versatility still outweighs the pros that the p90 offers
pump has INSTANT damage
that is very key
that's why the AK is considered a "good" ar despite having the lowest dps
Leirbag an expert
hi
hey sorry for ping but @woven oasis were you nicknamed optimization before?
yes
nah, just cool to see someone doing as much unnecessary *theorycrafting as i do in video games
sorry for bothering
you should see my essays
both
- The tac needs a small buff
- Oce servers of
ofc
- Changing your name price should be a little lower - not that I want to tho
- Warn idiots who team in solos, three strikes and you're banned.
(Or you could just take gems out of their account.)
who has discord skins
Not me
i ahve discord backpack :))
I have basic witch hat :d
Please refrain from talking about skins in #game-balance please move to #general or #off-topic
lmao
mehe what is that pichture
turret needs a nerf



