#Stickers Balancing, Trading Mechanisms

23 messages · Page 1 of 1 (latest)

alpine fox
#

Hello everyone and the Dragon City Team

#

Since I have returned to this game about half a year ago, I have seen a LOT of new features implemented into this game. One of which that had left the most interesting impression is the transition from Insignias to Stickers.

After experiencing both mechanics, I would like to have the following changes implemented into the stickers album.

#

1. Balancing:
I respect your idea for not including certain stickers in the pool at different times to "balance" player progression.

HOWEVER, I recommend that in your codebase / repository, instead of straight up not including the stickers in the pool, have them at EXTREMELY LOW percentages and when players receive a card of the same rarity, decrease the chance of the same card they have already gotten and increase the chance of the cards that was previous set at an extremely low percentage (like a hydraulic press),

#

2. Stickers trading:
It appears that you have split players into 2 SEPARATE GROUPS for stickers last album. This is EXTREMELY if not VERY unbalanced. What you COULD DO, is set up a card trading system that allows players to trade cards with diamonds acting as essences. This will balance the album even more and have everyone who DOES NOT want to buy passes get an equal share of (final) rewards.

#

TO THE DEVELOPERS.

I don't know in what language you guys are using to code the game, but if I were to take a wild guess, you might have IDs for each sticker, hence it shouldn't be hard to add a chunk of code that implements the suggestions above. On the other hand, if you really don't want to waste time, use AI, nowadays AI like Claude are extremely useful for coding, use those tools to your advantage and bring to us a more pleasant game play

coarse turret
#

chat he understands the matrix

frozen raven
#

I ain't reading all at(I read all at)

coarse turret
dull hearth
#

Trading will never happen, people would just create ults and trade from their ults to save money

alpine fox
gloomy sierra
#

They are never allowing us to trade stickers but I do hope they allow for something similar

alpine fox
wheat shale
#

I feel like Sticker Trading between players is too op honestly.
As for rigged stickers, they should just put them in a new sticker rarity, maybe with a Moon 🌙 or Lightning⚡️ symbol, to show they are rarer than the average 5* and so their odds can be displayed. This will benefit us since it allows us to see odds crystal clear, and possibly allow p2w to get the stickers early (since yk their rarer), and the devs will also benefit since later they can just charge more those rarer cards, and they could maybe gatekeep those cards until the final few days in events, just like how it is.

frozen raven
gloomy sierra
dull hearth
#

Instead of not including stickers in the pool and not telling the players so they waste their time and money on pointless packs, why not just lock certain stages in the album so players know when to stop wasting money and the players will also finally get some transparency as to what the devs are doing instead of just being shady and screwing over players

dull hearth
wheat shale
alpine fox
#

seems like the bot deleting my original messages messed up the upvote downvote system, anyone wanna add a reaction to my messages at top? 😄

urban jay
tropic yoke
#

I like the trading idea

alpine fox