#Additional branching areas (areas that are not in the main region progression)

14 messages · Page 1 of 1 (latest)

gloomy axle
#

Magnetic Crevasse

  • Found after getting the Magnetic Grapple upgrade and descending the bridge cliff, using the magnetism to safely glide down the smooth metal walls.
  • Contains “Electric” type enemies (if electricity is already a typing then Magneto might work)
    -The effect causes you to be paralyzed briefly and drop your weapons. You must pick them back up.
  • Enemies: Steelskull, Metalram, Leviton, Electric Elemental, Lycanvolt, and the boss Accadcan, the Surger
    -Steelskull: Small metal enemy that can bring the player directly to them when in range. They ram the player when near, dealing 2 damage, and have 13 health
    -Metalram: Larger metal enemy with 22 health. Fires a shotgun-like blast, with each pellet dealing 1 damage and 5 total pellets being fired. Pellets can miss.
    -Leviton: Floating enemy that will remain out of reach until it gets close, then it will swoop down occasionally to attack. You have five seconds every swoop to deal damage. It deals 1x10 damage over a 2 second period using a beam. It has an abysmal 7 health.
    -Electrical Elemental: Produces electric wave walls that block projectiles and deal no damage, but apply stun AND electric. Has 10 health
    -Lycanvolt: Electric wolf that auto dodges projectiles and has a small chance to dodge melees, however all attacks crit. 50 health, 10 damage per hit, will retreat after each attack.
    -Accadcan, the Surger: Phase 1 (3 star): This boss has 2 modes: charged and uncharged. Charged attacks always apply Electric but deal less damage. Uncharged attacks are slower, but deal more damage.
    Phase 2: The boss will break into pure electricity, and every couple of seconds will release weak attacks, This constant flurry will eventually wear it down, allowing for occasional breaks to attack it better.
kind sky
#

The sequel (Stone Story Ascension) is already in development and is likely also set on stone to how it will be, with alpha access already available for KickStarter backers

gloomy axle
#

these aren’t plot areas
they’re extra areas that serve mostly as gear improvement

kind sky
#

I don't see what rune in the game would counter electricity at all

gloomy axle
#

either a: a new rune or b: an existing rune having multiple counters
or it’s just weaker but with no counter

kind sky
#

Balancing stuff in a game isn't as easy as it sounds

gloomy axle
#

tfw i balance in two seconds :trol:

kind sky
gloomy axle
#

how 2 balance
add mechanic
think: how does this affect everything?
change everything it affects to be balanced if it unbalances
repeat with each chain until everything balanced.

kind sky
#

There's just so much to the game already that adding a whopping new location with a new element would just take long enough to be worth the get-go