#Critical error when opening chests

8 messages · Page 1 of 1 (latest)

reef oak
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System.NullReferenceException: Object reference not set to an instance of an object
at ItemFactory.SetItemLevelByDisplayLevel (Item item, System.Single displayLevel) [0x00000] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at Inventory.MakeReward (System.String itemId, System.Int32 level, System.Boolean isSigned) [0x0003d] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at Inventory.MakeReward (System.String itemId, System.Int32 level, ItemData+Element element, System.Int32 rngSeed, System.Boolean isSigned) [0x00003] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at Inventory.MakeReward (Data+ItemInTreasure itemData, System.Boolean isSigned) [0x000ad] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at TreasureItem.MakeRewardAt (System.Int32 rewardIndex) [0x0005d] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at OpenTreasureDialog.NextReward () [0x00038] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at OpenTreasureDialog.Skip () [0x00046] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at OpenTreasureDialog.UpdateTic () [0x000a6] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at ItemScreen.UpdateTic () [0x00393] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at MainNavigationBar.UpdateTic () [0x00180] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at GameStates.UpdateTic () [0x006d2] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
at GameStates.UpdateTics (System.Single deltaTime) [0x00050] in <e68a16a3854f4ae4adc76a3c04084dcb>:0
v4.27.2 w
loc: , pos.x:4 .y:0 .z:19, time: 0, totaltime: 0
target: .distance: 0
State: ItemScreen, Previous: QuestScreen
Pause Scheduled: False, Can Leave: False
cmpF sect0 endDl0 prvnt0 : chr0 enm0 pkp0 dco0 way0 hrv0
XP: False, 0, True; 2026/1/23, 825475
AI: ON Player State: Idle ,
Res: 1920x1200, VSync: 1, vol:0.07, tS: 1, dT: 0.0130837

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As I thought, opening in editor I got a lost item

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Oh yea I did forgot to stop it spawning in chests

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Idk how to undo getting it sooo ig my main save now has a copy (only shows in editor tho)

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Oopsies

reef bobcat