#Import CatBalloon messes up some of the buttons made using stonescript

23 messages · Page 1 of 1 (latest)

dark escarp
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When CatBalloon is active, the first loop is functional, with no problems. However, in the second loop, it glitches, bringing the mindstone button and (In my case) the ChrWings button

peak gale
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To me too

sour canopy
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If you have a lot of imports they usually mess with each other

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Also it messes with your prints

reef junco
sour canopy
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It did for me

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Changed colour

reef junco
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then those aren't prints, those are UI elements

sour canopy
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Oh ok

versed schooner
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but yes CatBalloon is not setting up ui components properly on loop, and ends up messing with other scripts ui components

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been known for a while, but hasnt been fixed yet.

small lance
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@gritty shuttle Seeing as it's your script, are you able to patch it?

reef junco
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I think it's because the print location defaults changed, so that cosmetic changes them back, but newer cosmetics that use the new default also get changed

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but that's speculation

versed schooner
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its catballon not resetting its ui vars on loop, so it ends up moving unrelated ui components as it keeps the reference to the recycled ui component which have been used by other scripts.

gritty shuttle
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wait

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is the cat balloon in game the 1.0.0 version?

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I 100% sent an updated version before @small lance

versed schooner
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yeah its 1.0.0

small lance
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adding to next patch

versed schooner
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probably need to update the header to match the new path too, though dunno how many actually look at that, since they pretty much need the path before they can see the script