When CatBalloon is active, the first loop is functional, with no problems. However, in the second loop, it glitches, bringing the mindstone button and (In my case) the ChrWings button
#Import CatBalloon messes up some of the buttons made using stonescript
23 messages · Page 1 of 1 (latest)
To me too
If you have a lot of imports they usually mess with each other
Also it messes with your prints
shouldn't mess with prints at all
then those aren't prints, those are UI elements
Oh ok
but yes CatBalloon is not setting up ui components properly on loop, and ends up messing with other scripts ui components
been known for a while, but hasnt been fixed yet.
@gritty shuttle Seeing as it's your script, are you able to patch it?
I think it's because the print location defaults changed, so that cosmetic changes them back, but newer cosmetics that use the new default also get changed
but that's speculation
its catballon not resetting its ui vars on loop, so it ends up moving unrelated ui components as it keeps the reference to the recycled ui component which have been used by other scripts.
does this not reset?
wait
is the cat balloon in game the 1.0.0 version?
I 100% sent an updated version before @small lance
yeah its 1.0.0
I see the files. Must have fallen through the craks
adding to next patch
probably need to update the header to match the new path too, though dunno how many actually look at that, since they pretty much need the path before they can see the script