#Brewing Update: Runestones & Ki

115 messages · Page 1 of 1 (latest)

ebon burrow
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It's main purpose would be to try to be helpful in higher difficulties (most likely blue stars).
An additional piece for the whole thing is an Achievement named "I can't stop winning!", earned by completing 10 loops in a row while using a very unpredictable brew, The Gambler's Potion.
The first piece shows respective rune brews
Second piece shows mixed rune brews
Third piece shows runes mixed with pickup resources (most may not make the best of sense)
Fourth piece is the result of using Ki, which creates very random use of it

rain crow
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You're not giving us time to read the individual descs😭

ebon burrow
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Literally like 36 brews, I don't wanna be cluttering the post

rain crow
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I don't care, at least we can actually read it😭

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Can you at least turn them into videos? GIFs can't really be paused

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Actually hol on...

ebon burrow
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I feel too tired to do that lol

rain crow
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Uuhhh

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So these potions are either extremely over powered, mid or just useless

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Actually hol on...

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Some of these are kinda decent

rain crow
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Crap, did i miss one or two rip

ebon burrow
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5 with respective runes, 10 with mixed runes, 20 with runes & resources, and ofc the ki brew

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I was honestly running out of ideas at the final 5

rain crow
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I missed one..

rain crow
ebon burrow
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Just didn't wanna clutter it, sorry for the difficulty

rain crow
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Okay, why don't actually start discussing about these potions effects..

ebon burrow
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Weakener?

rain crow
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That's kinda just a worse version of the invisibility potion

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Tbh, some of these are just lesser versions of pre-existing potions

ebon burrow
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I tried lol

rain crow
ebon burrow
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What about this in mind?

rain crow
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Also empower is easily overpowered by berserk and lucky pot

ebon burrow
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I was mainly aiming for the targetted difficulty being Blue stars so I tried to give it some thought

ebon burrow
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What about this one?

rain crow
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Hmm

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If we had to assume that the necromanced enemies, behave the same way as regular enemies, I'd say that's it's not very good

The problem is that most enemies have Medium to large hp, Low damage (less than triple digits), and "Decent" attack speed, since they're supposed to fight the player in numbers instead of bosses

ebon burrow
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I would assume the mosquitos would be questionable due to their high crit damage

slim oracle
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Nice idea but the way you put makes it kinda bad like the necromancy potion instead it should revive the player upon death it you activate it and it lasts for the whole level(this is mainly for early game since new players have a hard time fighting the bosses) and change the name to the revive potion

ebon burrow
ebon burrow
slim oracle
ebon burrow
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There is a reason why I labeled some brews to have penalties if you get the Cultist Mask

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I'm aiming to make brews have a good boost, but not to be very dependent on them

slim oracle
ebon burrow
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Empower is just that middle child no one pays attention to, and I don't know about penalizing healing

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What about this stupid one?

slim oracle
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The explode part is unnecessary

ebon burrow
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It ain't gambling if there's a couple of bad slots

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Ofc the exploding chance is incredibly low

sinful mango
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The explosion just sets your HP to 1 facestand

ebon burrow
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Chances of getting it is incredibly low cuz it's meant to be a punch in the gut to the player

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being it instakills

sinful mango
ebon burrow
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It is just a randomizer so ye

hollow laurel
# ebon burrow

The buff could simply disappear if the health restore is triggered, then there is no need to worry about mask.

tight plume
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also, becoming immortal with the cult mask isnt that op, because if you have a good script with good item, you shouldnt die anyway. Using rebirth would make you slower, and if youre at the point where you have a +21 cultist mask, you probably are past dying

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Also, if you wanted ti be immortal, you can just permapot invis. People just dont so that for the reason i just cited

ebon burrow
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At least unlike Invis, it allows you to tank AOE attacks

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But I suppose that's fair

tight plume
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maybe have the potion be consumed when you die automatically, which would be a way for midgame player to survive high dmg attacks they dont know how to dodge

hollow laurel
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And they are supposed to learn to dodge when?

tight plume
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When they want to use the good potions

hollow laurel
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I thought Dysan 5* was already where you're supposed to learn to dodge

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Or whatever the first Dysan fight is

tight plume
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the first is 3* but he only uses his orbital strike on phase 3, which is on 5*

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instead of rebirth, it could be something that insta unmakes spawned enemies, like wasps

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would get rid of that annoyance

steady idol
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gimme a decoy potion

ebon burrow
steady idol
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i want it right now in my game 😂

full eagle
hollow laurel
# ebon burrow

That's even less useful than lightning potion, I think?

ebon burrow
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They can attack the same enemy if given the moment, 2 would be 26 per second and 3 would be 39 per second, for 15 seconds (I am aware it'll cut a few seconds off for them to run to said foe)

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I'm too lazy to do the math but I'm pretty sure they do a lil more damage, difference is that the lightning potion deals a total amount immediately while for Mad Copy, depends on your distance to the enemies when you use it

full eagle
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Lightning deals damage to all enemies

ebon burrow
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I'm aiming with the Burn debuff to be given if the Dupe is killed instead of having its lifetime finish

ebon burrow
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It would probably be more useful against bosses

coarse pendant
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This is just a worst version of defensive potion, 20/2.5=8, 8*5=40, so 40 health once the effects wear out, most players are already either on level 60 in exp stone (80 max health) which defensive already gives 40 hp instantly plus armor equal to max health.
So it kinda just faces the same problem as lightning potion, being useless for endgame players.

tight plume
oak igloo
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It will always be worse then a pure tar potion

ebon burrow
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Was running short on the remaining ones

oak igloo
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I think its weak enough to allow it to be extended by the mask

ebon burrow
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I suppose so

steady idol
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How about potion's power level? Like adding 10 of ingredients will make a white potion, 20 for a yellow one, and 30 for a cyan, ... Then all of the potions can have adjusted versions to match progression. Brewing pot can be locked for progression too.

white basin
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Doesnt work cus resource cost isnt a real factor

tulip berry
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What's with the potions

ebon burrow
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I tried lol

tulip berry
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On the cultist

ebon burrow
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Debuffs aren't apart of Extend

tulip berry
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Oh yeah

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I thought that this is your buff that debuffs other enemies close to you

steady idol
tulip berry
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Oke

broken mica
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They should make it like Minecraft where certain items do certain thing to the pot
And make KI extend potions and KI powder make them stronger (only som potions will have a second level though since nobody wants a Invisibility 2 Potion)

white basin
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No they shouldnt

tawny tiger
bleak zodiac
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We need protection potion PLEASE

full eagle
broken mica
ebon burrow
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Ye refering to the Cleansing Potion?

white basin
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Probably the armor potion

ebon burrow
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Protection being immunity to debuffs, the other giving armor being Defensive Potion

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It got its name cuz of Dysan's Vigor buff

white basin
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Thats not called protection

ebon burrow
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Wasn't that the string's name?

white basin
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The effect is called purity though idk what the dysan buff id is

ebon burrow
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Tried to make me lose mah mind

tulip berry
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Or anti

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But I get the joke

ebon burrow
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I realized there would be an issue with the Necromancy potion if the revived allies constantly deal damage in Temple, so there's a fix

The Cultists and Snakes will surrender themself if they reach the boss room, in which Nagaraja will one by one eat each one without getting stopped by the player, healing 500 hp per ally while still spitting poison debuffs at the player