#Lost Item Double Enchants don't give the proper bonuses
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This is a bug that has existed since double enchantment was released, but has not been fixed. #beta message #beta message
Double enchantment can cause the effects to overlap, and I think this is a bug that causes the color of the enchantment to be applied to the other effect.
This should be fixed so that the effects do not overlap, or so that even if they do overlap, the other effect does not get colored.
So for now the solution is to keep rerolling the item?
WIth the way rerolls work i feel pretty hesitant to do that
It would be better to wait for the free reroll event in four days.
I hope it'll get fixed soon. As it stands there's too much RNG involved and the bug certainly is confusing. Since it's on-topic, does that also mean that someone can potentially get a +42 on the BFG's smite buff?
As far as I can tell, if the enchantment overlaps, the effect is +21/0.
I've never seen it go to +42/0.
UPDATE: I spent ~1M ki rerolling the skeleton arm. Under no possible combination i got 5% evasion per buff and the equivalent of +17 enchantment buff duration. I strongly feel that the 2nd enchantment straight up doesn't apply
EDIT: That's ~200 rerolls
I can't see them overlapping for that long, with no chance of them ever separating
And on that note, i never saw a +21/+17 enchantment combination on any stat. I'm pretty certain that the 2nd enchant is always counted as a +1
It actually looks like the second enchant does not apply at all despite the visual indication.
I have a 21/8 blade and it still has 1 per hit and 30 max.
Should be 2 per hit with max of 54 at +8
I have the same problem, same weapon
Wouldn't the blade enchantment appear if I reroll it a few times?
I've tried a few times and the skeleton arm certainly didn't confirm that the enchantment applies to both evasion rate and duration.
Whatever it is, this bug should be fixed as soon as possible.
Update#2: I decided to max out the second +21 enchantment. It doesn't apply at all
I'll be abstaining from using further frlowers until the issue is fixed, as it's a huge time-and-resource sink as it currently stands
It just seems to be with last items. Normal items get double enchants fine.
You can also break them off and move them.
I am definitely waiting to double enchant my lost items until it's fixed though.
This is still happening. Any word on a fix?
They actually said its a low priority lol
Oh cool…
Welp. Time to not engage with the mechanic at all then 😐
Normal items seem to work fine
Noted. But i feel like i'm in a state where i don't generate enough enchants for normal +21 weapon sets. So i find it more useful to focus in generating new +21 gear instead of getting double +21's ATM. I went with moonblooming my lost items, as i thought it'd be the best value proposition for my state of limited resources.
As that's considered a low priority fix, i'd rather not engage at all with the mechanic for the time being
Put your double enchant on one of the swords you use to moondial dysan. Make the second enchant crit and you could save quite a bit of time on your run. I think I saved around 10s just by doing a little bit of crit on one sword I used for phase 1 and 3.
But yes in general it is a good idea to get a good amount of +21s before grinding to get double enchants.
In such case, would i have to pay the moonbloom petal cost again to get my skeleton arm to +21/+21?
No it's just like any other enchant. You just have to pay some ki to break it off the item and use the bench to put it on the new one.
You may also have to pay to reroll it once it's on the sword, and that can be a decent amount of ki unless you're lucky.
Oh. I was considering the moonbloom cost of going +21/+0 - > 21/21 - > 21/0 - > 21/21 on the same item. So you pay those 70 petals just once and can then reapply the enchantment up to +21 with no extra petal cost?