#better fighting mechanics

21 messages · Page 1 of 1 (latest)

peak jungle
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playing stone story feels more like watching a gameplay rather than playing the game itself, i feel like itd be more immersive if you were able to control stoneman or more stuff that you're able to control

steep jacinth
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pvp and controlling the player are not the same thing

peak jungle
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?

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not necessarily control the player just more stuff you could do ig

kindred reef
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Pvp is player vs player not gameplay

peak jungle
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mb i meant pve

steep jacinth
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pvp wont happen due to the complexity of implementing it, more ways to control the player might be possible

peak jungle
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better fighting mechanics

steep jacinth
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how far into the game are you?

peak jungle
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end game

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ik that u can switch ur items n use scripting

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but it still feels lacking

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imo there should be more mechanics as u progress but ofc u cant make it too complicated

steep jacinth
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i think mindstone commands to control player movement and attacking smarter than the ai could be decent? not clear how you would make that not really op though and break a bunch of existing systems

peak jungle
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add parry.

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trust

peak jungle
steep jacinth
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i think thats an idea they are considering but they havent designed what it would be like

peak jungle
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ig if they are plannin on that they could add skills to each type of weapon ex: spells for wand and attacks for swords etc

steep jacinth
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more active abilities are planned, that wouldnt be what you are suggesting though