#better fighting mechanics
21 messages · Page 1 of 1 (latest)
pvp and controlling the player are not the same thing
Pvp is player vs player not gameplay
mb i meant pve
pvp wont happen due to the complexity of implementing it, more ways to control the player might be possible
better fighting mechanics
thats what i meant lol
how far into the game are you?
end game
ik that u can switch ur items n use scripting
but it still feels lacking
imo there should be more mechanics as u progress but ofc u cant make it too complicated
i think mindstone commands to control player movement and attacking smarter than the ai could be decent? not clear how you would make that not really op though and break a bunch of existing systems
do yk if theyre planning on adding a skill tree i think i saw someone say smth abt it but m not too sure
i think thats an idea they are considering but they havent designed what it would be like
ig if they are plannin on that they could add skills to each type of weapon ex: spells for wand and attacks for swords etc
more active abilities are planned, that wouldnt be what you are suggesting though