#Trasmutation Quest
7 messages · Page 1 of 1 (latest)
happened to me too but with mutating sword
restarting the game really fixes it, thanks!
System.NullReferenceException: Object reference not set to an instance of an object.
at UnityEngine.Component.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
at Item.ComputeGearPoints () [0x00000] in <00000000000000000000000000000000>:0
at LatestRunController.CalculateRunGearPower () [0x00000] in <00000000000000000000000000000000>:0
at LatestRunController.HandleBossDefeated (Enemy enemy, Character+DeathReason reason, Damage dmg) [0x00000] in <00000000000000000000000000000000>:0
at Character.Die (Character+DeathReason reason, Damage damage) [0x00000] in <00000000000000000000000000000000>:0
at PallasStage2.Die (Character+DeathReason reason, Damage dmg) [0x00000] in <00000000000000000000000000000000>:0
at Character.InflictDamage (Damage dmg) [0x00000] in <00000000000000000000000000000000>:0
at Bullet.InflictDamageTo (Damage dmg, Character character) [0x00000] in <00000000000000000000000000000000>:0
at Bullet.TestCollisionWithEnemies () [0x00000] in <00000000000000000000000000000000>:0
at Weapon.Execute () [0x00000] in <00000000000000000000000000000000>:0
at Hero.UpdateWeapons () [0x00000] in <00000000000000000000000000000000>:0
at Hero.UpdateTic () [0x00000] in <00000000000000000000000000000000>:0
at GameStates.UpdateTic () [0x00000] in <00000000000000000000000000000000>:0
at GameStates.UpdateTics (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at GameStates.Update () [0x00000] in <00000000000000000000000000000000>:0
v4.24.0 a
loc: undead_crypt_boss_harder ☆5, pos.x:76 .y:0 .z:21, time: 2586, totaltime: 4074
foe: skeleton_boss_stage_2(33) .distance: 3
State: Playing, Previous: SequentialPopupRewards
Pause Scheduled: False, Can Leave: False
cmpF sect1 endDl0 prvnt0 : chr12 enm6 pkp0 dco3 way0 hrv0
XP: False, 55, True; 2025/11/16
AI: ON 1,5 Player State: Attacking
socketed_sword_lv4096_Vigor,element_damage_sword,chance_to_lifesteal_2_Epic10:2-1q271,
wand_lv512_Ice,element_damage_wand,chill_onhit
Res: 1740x810, VSync: 0, vol:0,00, tS: 1, dT: 0,01668985
That was exactly i was about to say