The Great Code Ones gain strength by infecting as many minions and spells with malware as possible. Each infected card adds to their botnet and provides them with greater and more terrible strength. Beware the code ones, lest you get pwned!
Key mechanic: Infect - A card affected by Infect gains the Infected keyword. This keyword does nothing on its own, but will be acted upon by numerous other archetypal effects
- Phishing Pole [Relic] - Once per turn, when you damage the opponent, Infect 1 random card in their hand
- Tchroedzhan [Minion/Common] (1/0/2) - Inanimate. Summoned to the opposing side of the board. Turn Start: Infect 1 of your minions randomly.
- Rhan'Sum Waer [Minion/Epic] (2/2/2) - Infected cards cost 1 more
- Behr Uutfoers [Minion/Common] (3/2/2) - Your minions have +1/+1 for each opposing location with infected cards (hand, board, deck, discard)
- Vvuhrm [Minion/Common] (2/1/4) - Infect every card added to a player's hand, except by the first draw of each turn
- Ahdwere [Minion/Rare] (2/3/2) - Infected cards have -1 attack and -1 damage
- Dehnailov Sirviz [Minion/Epic] (2/2/2) - Inanimate. When an infected card is summoned or played, its owner takes 1 damage for each of their Infected cards
- The Great Code Ones [Spell/Legendary] (10) - Choose and play a Great Code One:
- C2 Lou (10/10/10) - Played: Destroy all Infected cards
- Ron T3H Goth (10/10/10) - Played: Infected cards lose all abilities. Gain all keywords lost this way
- 6TH Annie - Played: Infect ALL cards