#The Rev-enants

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cursive kite
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A legion of undead bikers come back from the dead to claim what's rightfully theirs: their rides, their roads, and their tight leather clothing! Built to wake up neighbors in the middle of the night with their signature Rev! spell, they are truly a force to be reckoned with.

Motördead [Minion] (1/1/1): Played and Death: Add a Rev! to your hand
Painthriller [Minion] (3/2/3): Each time you play Rev!, cast a copy of it
Z.Z. STOP! [Spell] (3): Add 2 Rev! to your hand. Until your next turn, no minions can attack. (Epic, limit 2 per deck)

But what are these Rev! cards? Well...

Rev! [Spell] (0): Do nothing

This card is useless! Or is it? Activate riff effects and build up Beat Drop with ease! Spend em quick to build up early Mana Knights! Or if things go long:

Let 'er Rip! [Spell] (2): Deal 1 Pyro damage to the enemy hero, increased by 1 for each other spell cast this turn. (Epic, limit 2 per deck)

Blast em with a powerful combo into a huge finisher! Abandon the flexibility of Serpent Songs in favor of a hugely aggressive and explosive combo payoff.

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Existing cards with synergies I kept in mind: Mana Knight, Blood Oath, the Riff keyword, Regis Ribit

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Mana Knight & Rev! curves I had in mind:

Turn 1 Motördead (gain 1 Rev!), opponent blocks, Turn 2 Mana Knight, 2x Rev! for 3/3 Mana Knight

Turn 1 Motördead (gain 1 Rev!), Turn 2 Mana Knight, Turn 3 Painthriller, Rev! for 3/3 Mana Knight
Turn 1 Motördead (gain 1 Rev!), opponent blocks, Turn 2 Mana Knight, Turn 3 Painthriller, 2x Rev! for 5/5 Mana Knight

Turn 1 Motördead (gain 1 Rev!), Turn 2 Mana Knight, Turn 3 Z.Z. STOP!, 3x Rev! for 4/4 Mana Knight (can't attack or be attacked this turn)
Turn 1 Motördead (gain 1 Rev!), opponent blocks, Turn 2 Mana Knight, Turn 3 Z.Z. STOP!, 4x Rev! for 5/5 Mana Knight (can't attack or be attacked this turn)```
sullen oar
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Really good! Love the idea and it kinda balances itself because of hand limit

cursive kite
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Working on an otk combo list as well!

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Basic 31-Damage Combo (10 cards, 7 mana): Painthriller, 7x Rev!, Let 'er Rip! (15 damage), Let 'er Rip! (16 damage)

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Single Finisher 22-Damage Combo (10 cards, 8 mana): 2x Painthriller, 7x Rev!, Let 'er Rip! (22 damage)

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Single Finisher, Existing Board 25-Damage Combo (9 cards, 8 mana, opponent failed to remove Painthriller from previous turn) 2x Painthriller, 6x Rev!, Let 'er Rip! (25 damage)

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And lots of variations on this, with combo extensions from playing Blood Oath on Motordeads

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A lot of the piloting skill will be managing resources between investing Rev!s into Mana Knights early to apply pressure or saving them for a combo finish later.

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For example, if you're playing against decks with easy access to hard removal, silences, or evolve, probably a bad idea to rely on a big mana knight to close out the game

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Oh I forgot the other good combo: combo off, miss lethal by 1 because you miscounted, concede

sullen oar
stone steppe
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card games on motorcycles

lime bridge
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very cool