#Sleep Archetype (Neutral)

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glossy ibex
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This archetype revolves around defensive late game power and the ability to halt your enemy’s minions while building up your own. Be careful, Sleep benefits your enemy if you are applying the Sleep effect carelessly on enemy minions without taking advantage of it against them, and if you aren’t defending your Sleeping minions. Apply Sleep to your minions, build up their health, and keep them alive throughout the battle, allowing them to take the majority of damage. Then use that health to dish out even greater retaliation damage! Even a 1/1 can have an absurd amount of health if it is kept sleeping long enough with high Sleep Potency. Usually uses Sheep minions.
^ Taken directly from my document.

You are welcome to add any sort of Sleep minion or spell ideas but keep in mind about how the Sleep effect works as a whole. The document lists quite a few I have come up with myself. They also don't have to all be Sheeps if they are minions

copper ferry
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it's not much... but please accept my humble offering of a sleep archetype card back
And grant me safe passage through your realm

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and this one 'kinda' doesn't break the 4 color rule ha!

copper ferry
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I've read the document and I still don't quite get it but let me give this a try:

Calming music box [minion] (2/0/5)
Inanimate
Combatstart: 'sleep' 1 to a another friendly minion, if it's a sheep 'sleep' 2

Sheep Cannon [minion/cannon] (3/0/5):
when gain sleep, lose all sleep potency stacks, destroy a friendly sheep with 'sleep', deal it's max health as damage to a random enemy

glossy ibex
glossy ibex
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Sheep cannon I don't understand. Does the minion itself have to be put to sleep for it to activate?

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The rest seems straight forward, it wakes itself up (I assume if what I said above is true) and destroys a random friendly sheep with sleep and deals its max health to a random minion

copper ferry
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it triggers when you apply sleep to the cannon

glossy ibex
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ah okay

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Also remember that sleep only stops minions from attacking, their abilities can still be used

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Just something thats fairly important ^

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Which I think I noticed you used for the cannon cause it only has an ability and can't attack

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sleepy cannon, lol

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oh and one last thing

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Waking a sleeping minion just wakes them up

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it doesn't apply the stacks they had before waking

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If ye have any questions just let me know

copper ferry
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one thing that makes me confuse is the difference between having sleep potency, to being asleep, to activating the sleep potency, so let me tell you what I understood so you can tell me if I got it right

putting an enemy to sleep doesn't give them sleep potency,

sleep potency decreases every turn and when hit regardless of damage,

some effects can trigger sleep potency to grant max health, but potency doesn't do anything on it's own besides delaying action

also sleep potency is different from a sleep stack, you can lose potency wihtout losing sleep stack

glossy ibex
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uhh

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sleep potency is essentially just the stacking of the sleep effect

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for example putting a minion to sleep defaults to 1 stack

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Cause you put them to sleep once

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I almost had it like that

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Where the "Sleep" effect was different from the "Sleep Potency" stacking effect

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but yeah if you apply sleep 4 times thats just 4 sleep potency, which is also the highest it can go

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Applying sleep once is 1 sleep potency stack

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Lets take the Drowsy Vial for example. It puts a minion to sleep. And as I said, unless otherwise stated by the card, putting a minion to sleep is always 1 stack

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Now lets say you use another Drowsy Vial on the same minion. Its still asleep, but just gives it another stack of the sleep effect itself, so thats 2 sleep potency

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And it continues from there

copper ferry
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who would have thought taking a nap was so complex,

so I was mainly confused because I though sleep stacks and potency were two different things

glossy ibex
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yeahhhh its the same thing

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So take the sleep effect

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and just add it by 1 whenever you apply sleep to an already sleeping minion

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Oh and that brings me to another topic

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When your turn comes around and you have a minion sleeping with 4 stacks, it will gain 4 health, then it will go down a stack as per the turn rule of the effect

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This continues until it wakes up

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so 4+3+2+1 to a 1/1 is 10 more health then it started with

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So now its a 1/11, lol

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Of course that in itself is 4 turns doing nothing

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For that one particular minion

copper ferry
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Ok I see it more clearly now, some of those cards also hurt a lot of minions to increase max health, isn't it a bit counterproductive? If I hit it for 2 and it gains 1 max health it'll just be -1 health overall and the minion will lose the sleep stack

glossy ibex
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Most of them are targeted toward the enemy

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Though Brutal Sheep targets any sleeping minion

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I should probably change that

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The other one is Wakeful Lamb, though that exlcusively targets enemy sleeping minions

glossy ibex
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Cause the minion does not get the health until your turn starts

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I think a good example is "Alerting Noise"

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It targets a sleeping minion, activates its sleep potency stacks, damages it by 2, then wakes it up fully

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so if it had 4 stacks, it would get 4 health, lose 2, and is fully awake and can attack

copper ferry
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Yeah here it's worded that it triggers potency, and that means gaining max health right?

glossy ibex
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Yes

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it triggers the stacks as if their turn started

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so if its my turn and I have a sleeping minion on the field with 2 stacks, it gains 2 health

copper ferry
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And immediately loses this two health

glossy ibex
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well I didn't use the spell, lol

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some of these cards are iffy

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I was thinking about damage and sleep combined but it didn't work out

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And its mainly a thing because the health of these cards can get out of hand

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take the 1/11 for example

copper ferry
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I think it's just the wording that could improve, you should probably unify the sleep stack and sleep potency into one thing so it's easier to understand that 'sleep 2' is the same as 'puts this minion to sleep with 2 sleep potency'
It also makes it easier to fit into a card lol

glossy ibex
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True, lol

copper ferry
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I'll definitely try to think of some more sleep cards, they're very cool

glossy ibex
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Thanks

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And I suppose I'll rename sleep potency

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to just sleep #

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Changed

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should be easier to understand now

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I sleep now

copper ferry
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I gotta sleep stack too but not before adding a contribution

Boot camp siren: [minion] (4 cost/0 power/3 health)
Combatstart: give all minions sleep 1
On your next turn, trigger all friendly minions sleep stacks, damage all enemy minions for their sleep stacks, remove all sleep stacks