Operating System Windows11 Pro(25H2)
CPU: i5-12400F
GPU: GeForce RTX 3060
Storage: SSD
Game Version: 0.5.0-pre043 - FINAL ALPHA
Game Mode and Function: dance
Theme: All
In StepMania 5, a Mine cannot be triggered if the corresponding key is pressed after the Mine has already passed the receptor. However, in Project OutFox 0.5, the hit detection seems to remain active, causing the Mine to explode even after it has passed.
Because of this, if a Tap note follows immediately after a Mine, the player almost always triggers the Mine when attempting to hit the Tap note. This creates a significant discrepancy in playfeel compared to StepMania 5, making certain charts virtually unplayable.
Personal Observation:
To be fair, this is based on my personal playfeel, and there is a possibility that I am simply hitting the Mines due to my own lack of skill. However, I am unable to reproduce this behavior in StepMania 5 regardless of how I play, which suggests the issue likely lies within Project OutFox's detection logic rather than player error.
Comparison Video:
The attached video shows StepMania 5 on the left and Project OutFox 0.5 on the right.
- Timing Difficulty: 4 (on both versions).
- Both are played as similarly as possible to demonstrate the difference.
- Key Overlay: Inputs are displayed at the bottom of the screen (ZXCV mapped to the four directions).
Song Information:
- Song: Extreme Zero (CHALLENGE)
- Source: https://wp.waiei.net/low-cost-c12-2025/