#Livestock+

1 messages · Page 1 of 1 (latest)

quasi galleon
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The Sheep Farms stay in Constant state of missing resources or no mature livestock. It will disappear briefly then 4 units are produced, then return to broken state. (right now I made an adjustment in the sizing for test to match Dairy Farms)

naive moat
quasi galleon
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All your contributions. and every deco/building mod.

naive moat
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or any mod that effects the farms, like Better Farms, or Production Tweaks/something similar?

quasi galleon
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None of them. I just went through every mod script in the mods folder and nothing indicates an edit to this kind of entry.

naive moat
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ok i will investigate

naive moat
quasi galleon
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I did not. But I did build 3 new ones. Same thing. And defiantly repaint all the old ones.

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Left is old, Right is new. Workers even waiting for work too.

naive moat
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ok so with sheep they legit take a very long time to mature

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like real time even on 3x speed i believe they take maybe 5-15 mins

quasi galleon
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Its been days. Probably 20 hrs. How many sheep should one see?

naive moat
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if you can show me your mod list, or test without any other mods and reproduce let me know

quasi galleon
naive moat
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ok thanks

solemn folio
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Did you increase the field size to see if this error disappears with more animals ?

quasi galleon
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I run maximum field sizes. I paint until it says the area may be too large, then remove a little. I have tried running minimum field size on other plots. I have one sheep herding build with just one worker to see where the problem might start. But the issue still persist. So note that my production does continue, but not at 60 seconds. Its more like double.

solemn folio
naive moat
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I’m trying to reproduce this but can’t. Or atleast someone else to verify

solemn folio
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i used it
But i didnt enable it in my new save

quasi galleon
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I have 10 farms. I will try to oversize a few. Thanks for the tip. Probably should have tried that previously.

solemn folio
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What i want to say is, even without any mod involved, i always scale my fields and animals pens without any consideration for what the building window tells me.
I start 'small-ish" and increase size till the "missing raw materials" icon never appears
Depending on so many parameters, as position of the building inside the field, workers efficiency, ... i can end with zones that are very much inside the "too small" and even "too big" and still max gather/use them
(and to say it again, i do not put any blame to the modder or the player. Just my experience)

quasi galleon
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Still a good tactic to try in this case.

patent rampart
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I did notice this myself. Although the mod allows for smaller pastures, they seem to run out of mature livestock frequently. I hadn't thought of trying to simply make the pasture bigger.

naive moat
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Mainly it’s just the sheep right?

patent rampart
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Yeah, I don't recall seeing it with Cows.

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Happy to test later.

naive moat
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Yes it seems like it’s the sheep they take very long to mature, and with fewer spawns, workers have less to do after sheering. maybe I could mess with the age rate.

naive moat
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I’ll increase the number of sheep per size area a bit but keep the farm size feedback config the same

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That should resolve it

patent rampart
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As far as I can see, this issue of no mature livestock persists regardless of pasture size, though I also think larger pastures with more livestock have an impact on CPU/FPS in the same way as moving tree's (though to a lesser degree).

I wonder if slowing the 'gathering' part of the production cycle while increasing the amount 'produced' per trip would help?

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I've been comparing with Kovyx mod of this type and the only period there are no mature livestock is during the initial maturing.