#My feedback after 2 months

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serene flare
dark fulcrum
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If you use word, or another program with formatting, your words won't run off the edges, and people won't have to download it ๐Ÿ™‚ Just a little feedback.

dark fulcrum
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I felt compelled to write this, as ALOT of what you wrote is either pure opinion, or completely ignoring/refusing to learn how the game works which I have to come to that conclusion seeing as how you seem to lack the understanding of basic concepts even after 2 months playing, and the few points you may have you don't remotely go into detail to explain why.

Assets:

You typed that a lot of buildings DO NOT WORK on sloped terrain, complete with capital letters to make the point, but every point you brought up was purely cosmetic, and in no way interferes with the NPCs actually using the entrance. For Monument buildings like churches, manor, etc. You can click the button to turn off snapping, which will let you put the doors against the ground rather than a snapping point.

Yes slopes have a slight issue, but devs said they are already working on ways to fix this, such as being able to move pieces vertically, not just horizontally. I've never seen a single other person complain about the snapping points being in bad positions either, and again you can turn off snapping to give yourself completely free form positioning.

I personally also liked the pre 1.0 version much better for many reasons, and apart from a few slight bugs they all function perfectly.

Splendor:

Your splendor comment also makes entirely no sense to me. Splendor is excessively easy to gain, as there are multiple ways to do it, that is not just splendor locked behind more splendor. While Specific faction splendor may be, you can use the base prosperity Decorations with all your factions, which is a HUGE improvement from before the 1.0 release.

If you put a bench while building a church you get church splendor, if you build a bench while building a manor you get labour splendor. The bench is not a church or manor decoration, but a common path prosperity decoration. This gives you huge freedom you didn't have before 1.0 and makes hitting those splendor marks excessively easy.

(Continued)

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You also then go into complaining about having to decorate your town, and move things around as you expand. That's the point of the game.. That would be like installing and playing World of Warcraft, then complaining you have to keep updating your armor as you grow in levels, and how annoying that is to you. It makes no sense if I'm going to be honest.

Space:

Space is tight at first yes, and I agree it could be somewhat eased up on, but you do get 1 free territory unlock right away, or very soon in the tutorial, which is more than enough space. From there you're given multitude of ways to gain enough gold.. Selling planks, and meat will get you 150 gold a month EASY, which is more than enough to buy another 4-5 territories, and still keep up in monthly cost. Your villagers don't need refined food right away. fullfilling everything else and Service requirement will be enough to give them 75% at the start which is perfectly acceptable.

Sound/Alarms:
Sounds are too loud? Turn down your volume then? None of the sounds are outwardly different in volume from other sound. Yes notification issues are known by the devs and they are working on it.

(Continued)

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Bugs:
There are some minor bugs, and a few annoying ones, but they are rare, and easy to fix.

Housing or Food not available, is again just you not wanting to learn the game quite honestly.. It being done with soldiers on a mission however is known and is the most common bug you mentioned.

Tier 3 bridge is the most egregious bug you mentioned and I agree, that particular whole thing needs to be redone. It's broken in everyway, and takes ALOT to make it work.

More Stuff:

Just about everything here is well known by the devs, and mentioned quite often in numerous other suggestion threads, and while many of them would be awesome QOL things, and most of them I agree with. Going back to your original "I am so disappointed I frequently alt + F4 rage quit this game is so bad" with the "this game isn't 1.0 release ready" comment, I have to disagree. Games even after 10 years of development still have QOL stuff to improve on it, but none of these are so egregiously awful it makes the game unplayable, or even so frustrating it isn't enjoyable.

I understand these are your personal opinions, and I respect that, but.. I think you'd do yourself a huge favor by taking a step back and learning the game, rather than just rage quitting the moment you come across a tiny inconvenience.

serene flare
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oh honey, I know how the game works, I have hundreds of hours in the EA and all I wrote is constructive critics. And yes you can not use snapping, but I always try snapping first to see how and if it works. and it just doesn't. - yes, from a pure asthetic point of view. and all the other points about assets, it's not as if all the points weren't mentioned in the EA at some point. the game was in EA for a long time, went radio silent and then came out and is worse than before. that's the point.

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and yes, I am aware that probably most points are mentioned by others before, but that's my summary.

autumn cove
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That being said, some of your criticisms are legitimate even if a lot really aren't.

serene flare
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"lack of knowledge and a dislike for building games." wow, bold assumption. but I see no base for discussion as both your first moves were attacking me personally. you don't have to defend the game or the developers. criticizing means interest in improvement. I know that's not common these days . and btw I had a lot of constructive discussions with the devs in the past. just not having posted much in the last year or so as I haven't had much opportunity to play.

serene flare
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it's a "release version" so expectations are higher than inEA

autumn cove
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It's not meant as a personal attack, but some of the things you have mentioned (to the extent your original post is comprehensible with it's formatting, and it's ranting style of writing and incomplete sentences/thoughts) are things that are non-issues once you know how the mechanics work. Complaining about splendour mechanics being too high for example, doesn't really make any sense, you can unlock everything in the progression trees with only 24-30 people, and you can do so EASILY. You mentioned space being an issue, but basically every building can be clipped into others, decorations can be used to squish tier 3 housing, space really shouldn't be an issue ever if you know the tricks of this game, take a moment to review #screenshots & #1347546219471437897 for some examples by the very creative community to fit buildings into places. I have multiple times been able to pack immense amounts of population and infrastructure into tiny spaces while still making it look appealing. You also mentioned some issues with logistics, just level up your traders, they will be able to fill any resource gaps you run into. You mentioned not being able to turn off the security overlay, which you absolutely can do from the overlays Spyglass icon. You also mentioned a few other things that have already been resolved by mods if players agree with your take on those things (single person patrols, more than one keep piece, auto-accept newcomers ect).

As far as the bugs, those belong in #1334923832527421531, not this channel.

I'm not going to address any of the purely subjective opinions about buildings not looking the way you imagine or w/e, to each their own, I think the game looks great.

Yes, it's a release version, but the very small team has been working hard to resolve issues as they've been identified, pretty solid effort for a small studio working on their first title.

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My unsolicited advice: if you have problems with the game, ask for help first, do some research, avoid the unproductive angry rant post and probably don't call random women you don't know honey.

serene flare
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"You mentioned not being able to turn off the security overlay, which you absolutely can do from the overlays Spyglass icon" no you can't while building a security building

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"Complaining about splendour mechanics being too high for example, doesn't really make any sense, you can unlock everything in the progression trees with only 24-30 people, and you can do so EASILY." - easily is subjectiv, I argue you have to build way to much useless and expensive (for early game) decorations. and in EA you could do it by building base assets, and most assets don't have splendor any more

autumn cove
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Are you not taking advantage of the splendour multiplier?

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a few hundred gold, and some patience is all it takes to unlock everything in this game, and the additional decorations can safely be deleted as soon as you do so

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so yes, "easily" is subjective, in this case I meant from the perspective of your average gamer with average skills

serene flare
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yeah I don't say it's not doable - I say it doesn't work as naturally as it was before and brakes the flow and feeling of the game

autumn cove
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I played for all of EA, and honeslty I don't even know what youre talking about when you mention the "flow" its a sandbox game, there's almost no wrong answers

serene flare
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hmm sorry to point that out, but you just said before my opinion on splendor is wrong ...

autumn cove
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I said it doesn't make any sense

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because accumulating splendour is so very easy. my comment about the no wrong answers was a response to a different part of our conversation, the one that happened only seconds ago

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but anyway, carry on if you like

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but I think the community could help you have an easier time with your builds

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because the game is pretty darn easy when it comes right down to it

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there's so many ways to overcome the supposed challenges of this game

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again, some of the criticism you mentioned are valid (I want my extra tavern pieces back too), but a significant portion of them, and certainly their tone, make it seem like youre just venting frustrations with a learning curve

serene flare
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well that's correct, because I love how you could build pretty in this game especially the big monuments, (and those got me the "architect") but the new manor and the new castle/keep, sorry, but it doesn't work, (especially when trying to build on a hilly map) the assets are no good fit (yes, also when NOT snapping)

autumn cove
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in the short term road map

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so those issues will get resolved

limpid badge
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Now all we need is some hotkeys and some nice graphs with production stats ๐Ÿ™‚

serene flare
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so you are the authority that decides which issue is valid to whom?

torpid wing
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Players should accept others opinions.
Mephisto has many valid points, i can totally understand.
Im also coming from very early early access, and playing the game (and liking it) doesnt prevent from having griefs/complaints and expressive them.
Ariel, to me, you are the one arguing for the sake of it.

dark fulcrum
# torpid wing Players should accept others opinions. Mephisto has many valid points, i can tot...

I said in my response to him that I respect that these are his opinions. Everyone has a right to their opinion. However, if you're going to make a rant thread, then proceed to write a bunch of stuff that just isn't true. (Like buildings not working on slopes, and proclaiming its entirely non functional when that isn't remotely the truth) and then complaining about things that are entirely the point whole point of a city builder, you should expect people to speak up about it.

People having the right to their opinions doesn't mean that they have a right to not be evaluated and just taken at face value as if they are the Holy Jesus of logic and truth. I wrote what I did, to make the point and hopefully help him just take a deep breath, and come back to the game with a clear vision, and new take.

Quite frankly, most of what he wrote is NOT opinion, but non factual statements, which I can only assume is again based on him refusing to learn the game... (I mean 2 months playing supposedly and he still doesn't understand how splendor works?) 80% of what he wrote is a rant on things that are not true.. Such as Buildings, and slopes making the game virtually unplayable, and making NPCs get stuck in doorways, which isn't true.

Then after the majority of his paragraph on Assets, he finishes with 2 minor points that are actually true. 1) Visual glitch of people getting "stuck" in doorways.. it's just a visual glitch, and doesn't effect gameplay at all, and slopes making snapping cleanly a pain and making it look good..

And that's how his entire rant is.. 80% of non factual rants that simply are not true, sprinkled in with a few minor opinions of "oh and I dont like this".

Anyway, I shouldn't need to defend myself while I make my opinion known about his rant response. I'll just leave this as it is.

serene flare
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ok to translate for @dark fulcrum: "not working" is entirely meant from an aesthetic point of view (optics) - they look shit on slopes - and if you play on hillier maps that's an issue (for me). and as snapping is default: snapping should at least in most parts look good - and it often doesn't. but even if you don't use it- all the details interfere which each other so it's painful to get it to look good - that's why I dislike the new manor - and then there are all the assets that you can't modify at all...
and yes, I am a bit emotional involved because I love the game. but that stuff is frustrating - on a release version, which deviates from the EA by a lot in areas that matter to me

kind harness
# dark fulcrum I said in my response to him that I respect that these are his opinions. Everyon...

This is a feedback forum. OP was giving their feedback. Feedback is in many cases subjective - "opinions" aren't invalid in a feedback forum. If you don't agree with the feedback then just ignore the post. If there is truly no merit to their feedback, and if it's so obvious that they've misunderstood core mechanics, then other contributors will also ignore the feedback and the devs won't pay it any mind as the suggestions will lack traction. You do appear to making a mountain out of a molehill, over a videogame that really doesn't need you to be defending it so vehemently.

dark fulcrum
# kind harness This is a feedback forum. OP was giving their feedback. Feedback is in many case...

Again.. like I said in my past post, this is getting ridiculous. I made my post to point out that a lot of what he wrote is just factually wrong. He doesn't like the game, and that's his opinion and that's perfectly fine, but if he just stops takes a breath, and stops making a fuss over tiny little issues, he may actually enjoy the game a lot.

I'm getting tired of getting dog piled for my post, and you all acting like I'm the one making a big deal over it. Clearly the community has spoken, and I'm not allowed to state my "opinions". Go figure.

fallen geode
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I agree with @dark fulcrum , feedback is Linked to a person's personal experience and opinion on the game and "ignoring" feedback that is wrong is not a solution since it may lead yo developpers taking wrong or misinformed feedback as the base for change because the one writing it is the most vocal or aggressive. I disagree with @kind harness over the "mountain over a molehill" directed at Ariel since OP also said he was emotionally involved in the game, yet he is allowed to use harsh language and absolute visions with no problems ?

This discussion seems to be getting out of hand but saying "it's just a videogame why do you care so much" is not a good argument.

What OP said in their feedback is valid, but some part are misinformed or make it look like OP expectations where bigger than the scope of the Game.

And again, saying things like "building on slopes looks like shit" as OP said do not make people view their feedback on a positive light.

serene flare
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well I wanted to voice my disappointment and frustration. might gone a bit overboard but anyways, I switched back to the EA-version and do NOT recommend the current version of the game.

limpid badge