#Suggestion: way to place Beautification without resizing high-density houses
12 messages · Page 1 of 1 (latest)
I'm really not sure why housing has such strict clipping rules. LIterally everything else lets you clip into it willy nilly as you please, but houses are like "don't you dare get within 10 feet of my bubble or I'm going to self implode"
Yeah! I'm a bit a maniac about decorations, I could spend hours doing that. Having this issue hurts my OCD 😄
it's really strange becaue the old version didn't have that problem nearly as bad
Sometimes it's nice to have them resize, but it should be toggle-able
I remember on playtest that once you put decorations on a tier 1 and 2 house, on last density LVL the decos would clip out of the roofs and walls making it looks very weird and the Devs found a Nice solution. Though yeah its could be toned down. The assets don't even hit the colision point and the houses shrink right away. If it was limited to the colision area it would be a big improvement
hot take but i feel like this fix has done more bad than good, if a clipping deco looks bad it should be at the discretion of the player to remove it not remove the ability to clip into the houses entirely
clippability is a fair part of the creative possibility in this game ngl
I really like it the way it currently works, the old way was not only ugly but it led to tons of pathfinding errors.
I'm running into 10x more pathfinding issues now than I ever did before, and the dynamic growth system in the earlier versions of the game were magnitudes better. Everything looks "Samey" now, where as before, the houses could evolve into all sorts of unique and interesting positions, situations, and combinations. Now its like 3 of the same positions, and that's it. Huge steps backwards to a fix a relative non issue imo.
agree to disagree 😊
Some people like the samey simplified version, true. It's all a matter of taste. I prefered the more intricate and interesting layouts that could happen with the old version, and it was more stable, with less issues.