#monastary four type foods on going make but the monks all made for one foods for monastary

85 messages · Page 1 of 1 (latest)

runic sorrel
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Four monastery foods are on the production line
But the monastery only produces the same kind of food
Then the monks all said they were short of a second monastery food.

runic sorrel
runic sorrel
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Look for this

runic sorrel
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The monk who is currently in trouble
Only two
Second monastic food for male and female abbess

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In addition, the area I am in is currently entering the late night sleep time
The message will be visible after 6 to 8 hours.

worn verge
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Hello 🙂

Do you have mods installed in your game? From the screenshots you posted, it seems all 4 functions produce the same resource instead of 4 different.

runic sorrel
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yes I use mods

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but I think there's no mods can change this foods production ??

pseudo oak
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section at the bottom specifically

runic sorrel
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2 abbes always told me they short on second food

pseudo oak
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If you're using my "combined" mod, you can just copy (and overwrite) the newest code into your current mod.lua instead of having to re-edit everything; if you're using someone else's, I'd check with them on theirs

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Looks like another one of the mods that affects this was updated sometime yesterday

runic sorrel
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porduction x2 mods and church mod

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no priest mod

pseudo oak
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only the ones that affect production should have any effect on that building; the last two you mentioned wouldn't

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depending on the exact one, it's an easy fix if you don't want to overwrite your personal edits. This would be mine as an example for what I've updated

-- Monastery Kitchen Recipes, verify with *your* game which item is which; on mine the dropdown went 1st) stew, 2nd) greens, 3rd) gruel, 4th) roast
--[[
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
    ResourceProduced = {
        {
            Resource = "MONASTIC_SIMPLE_STEW",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GARNISHED_GREENS",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GOLDEN_GRUEL",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
    ResourceProduced = {
        {
            Resource = "MONASTIC_ROBUST_ROAST",
            Quantity = 7
        }
    }
})
]]--```
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If it's someone else's, you can use the same IDs and just look for "MONASTIC_MEAL"

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easy fix

runic sorrel
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where?

pseudo oak
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Where is the file at? It'd depend on which mod you're using

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If it's my "combined" it'd be: \Documents\Polymorph Games\Foundation\mods\4775622 and mod.lua

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mine are default "off" though, so if they're enabled on your end then you must've enabled them at some point

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If it's someone else's. no clue

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Do you know which one it is that you're using?

runic sorrel
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I try it and open game

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no everything no change

pseudo oak
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Using mine with the above code, or someone else's?

runic sorrel
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yah

pseudo oak
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Make sure you remove the --[[ and ]]-- then; green code means it's not active

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for example

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So it'd look like

    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
    ResourceProduced = {
        {
            Resource = "MONASTIC_SIMPLE_STEW",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GARNISHED_GREENS",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GOLDEN_GRUEL",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
    ResourceProduced = {
        {
            Resource = "MONASTIC_ROBUST_ROAST",
            Quantity = 7
        }
    }
})```
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^ that's live

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or active, or enabled, or whichever term works

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I also included an example in mine for referencing

runic sorrel
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nothing change

pseudo oak
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Upload the mod.lua here

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Just drag and drop

runic sorrel
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I do it but nothing

pseudo oak
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It should upload it if you drag it into this chat

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would look like this

runic sorrel
pseudo oak
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Using your file, seems like it's working on my side

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All read "7" instead of "5"

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Might have to change the recipe or rebuild it? Honestly not sure how that works

runic sorrel
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no work

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maybe thishttps://mod.io/g/foundation/m/higher-resource-output

mod.io

This mod is a simple override to production building outputs. Feel free to alter the multiplier or individual production values in: ../Documents/Polymorph Games/Foundation/mods/

runic sorrel
pseudo oak
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What'd you find?

runic sorrel
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Back to normal

pseudo oak
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So it's working?

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What'd you change?

runic sorrel
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yes

pseudo oak
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ah, a conflict

runic sorrel
pseudo oak
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So theirs was overwriting I take it?

runic sorrel
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x5 output mod

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can you send me original monestary foods code?

pseudo oak
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Yeah, just rewriting it a bit, 1s

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This code works, but is not vanilla; the only difference to make it vanilla is to change Quantity = 7 to Quantity = 5

rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GARNISHED_GREENS",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
    ResourceProduced = {
        {
            Resource = "MONASTIC_GOLDEN_GRUEL",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
    ResourceProduced = {
        {
            Resource = "MONASTIC_ROBUST_ROAST",
            Quantity = 7
        }
    }
})
rymPT_Combined:overrideAsset({
    Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
    ResourceProduced = {
        {
            Resource = "MONASTIC_SIMPLE_STEW",
            Quantity = 7
        }
    }
})```
runic sorrel
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oh not work now

pseudo oak
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one sec, making it easy for you

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Replace your mod.lua in \Documents\Polymorph Games\Foundation\mods\4775622 with this file

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Then test again

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^ that is the same one you uploaded with the changed IDs

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See if that works

runic sorrel
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oh it my mistake

pseudo oak
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I tested it using that exact file on my side and it works

runic sorrel
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I forgot take conflict mod out

pseudo oak
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Replace it anyway just to be safe, but yeah disable the conflicting one to make sure as well (you can reenable if you edit theirs or contact them too)

pseudo oak
# runic sorrel I forgot take conflict mod out

Btw, if you do want more resources from one of those buildings, all you need to do is find it in that file and change it whatever you want. So using the Monastic Meals as an example, changing “7” to “50” would make 50 at a time (that’s…excessive IMO, but to each their own! It’s their game, not mine )

runic sorrel
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But golden gurel why use wine and meat?

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Is not roast?

pseudo oak
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I didn’t change the input values (ingredients), but it’s possible one of the 4 recipes is accidentally swapped