#monastary four type foods on going make but the monks all made for one foods for monastary
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Look for this
The monk who is currently in trouble
Only two
Second monastic food for male and female abbess
In addition, the area I am in is currently entering the late night sleep time
The message will be visible after 6 to 8 hours.
Hello 🙂
Do you have mods installed in your game? From the screenshots you posted, it seems all 4 functions produce the same resource instead of 4 different.
1.10.3.2 depreciated (renamed technically) MONASTIC_MEAL and added 4 IDs for the 4 specific recipes instead. There are a few mods that affect that building.
https://www.polymorph.games/foundation/modding/changelog/1.10.3.1
section at the bottom specifically
2 abbes always told me they short on second food
If you're using my "combined" mod, you can just copy (and overwrite) the newest code into your current mod.lua instead of having to re-edit everything; if you're using someone else's, I'd check with them on theirs
Looks like another one of the mods that affects this was updated sometime yesterday
only the ones that affect production should have any effect on that building; the last two you mentioned wouldn't
depending on the exact one, it's an easy fix if you don't want to overwrite your personal edits. This would be mine as an example for what I've updated
-- Monastery Kitchen Recipes, verify with *your* game which item is which; on mine the dropdown went 1st) stew, 2nd) greens, 3rd) gruel, 4th) roast
--[[
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
ResourceProduced = {
{
Resource = "MONASTIC_SIMPLE_STEW",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
ResourceProduced = {
{
Resource = "MONASTIC_GARNISHED_GREENS",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
ResourceProduced = {
{
Resource = "MONASTIC_GOLDEN_GRUEL",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
ResourceProduced = {
{
Resource = "MONASTIC_ROBUST_ROAST",
Quantity = 7
}
}
})
]]--```
If it's someone else's, you can use the same IDs and just look for "MONASTIC_MEAL"
easy fix
where?
Where is the file at? It'd depend on which mod you're using
If it's my "combined" it'd be: \Documents\Polymorph Games\Foundation\mods\4775622 and mod.lua
mine are default "off" though, so if they're enabled on your end then you must've enabled them at some point
If it's someone else's. no clue
Do you know which one it is that you're using?
Using mine with the above code, or someone else's?
yah
Make sure you remove the --[[ and ]]-- then; green code means it's not active
for example
So it'd look like
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
ResourceProduced = {
{
Resource = "MONASTIC_SIMPLE_STEW",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
ResourceProduced = {
{
Resource = "MONASTIC_GARNISHED_GREENS",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
ResourceProduced = {
{
Resource = "MONASTIC_GOLDEN_GRUEL",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
ResourceProduced = {
{
Resource = "MONASTIC_ROBUST_ROAST",
Quantity = 7
}
}
})```
^ that's live
or active, or enabled, or whichever term works
I also included an example in mine for referencing
nothing change
I do it but nothing
Using your file, seems like it's working on my side
All read "7" instead of "5"
Might have to change the recipe or rebuild it? Honestly not sure how that works
no work
maybe thishttps://mod.io/g/foundation/m/higher-resource-output
I found this mod's problem
What'd you find?
Back to normal
yes
this mod
ah, a conflict
@pseudo oak
So theirs was overwriting I take it?
Yeah, just rewriting it a bit, 1s
This code works, but is not vanilla; the only difference to make it vanilla is to change Quantity = 7 to Quantity = 5
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_A",
ResourceProduced = {
{
Resource = "MONASTIC_GARNISHED_GREENS",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_B",
ResourceProduced = {
{
Resource = "MONASTIC_GOLDEN_GRUEL",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_C",
ResourceProduced = {
{
Resource = "MONASTIC_ROBUST_ROAST",
Quantity = 7
}
}
})
rymPT_Combined:overrideAsset({
Id = "BUILDING_FUNCTION_MONASTERY_KITCHEN_RECIPE_D",
ResourceProduced = {
{
Resource = "MONASTIC_SIMPLE_STEW",
Quantity = 7
}
}
})```
oh not work now
one sec, making it easy for you
Replace your mod.lua in \Documents\Polymorph Games\Foundation\mods\4775622 with this file
Then test again
^ that is the same one you uploaded with the changed IDs
See if that works
oh it my mistake
I tested it using that exact file on my side and it works
I forgot take conflict mod out
Replace it anyway just to be safe, but yeah disable the conflicting one to make sure as well (you can reenable if you edit theirs or contact them too)
Btw, if you do want more resources from one of those buildings, all you need to do is find it in that file and change it whatever you want. So using the Monastic Meals as an example, changing “7” to “50” would make 50 at a time (that’s…excessive IMO, but to each their own! It’s their game, not mine )
I didn’t change the input values (ingredients), but it’s possible one of the 4 recipes is accidentally swapped