#Weird FPS issues despite having an okay PC
20 messages · Page 1 of 1 (latest)
Same here. RTX 3060 OC and R5 5600X. I can't get above lowest graphic settings. Windows 11
5950X, 4090@3440-1440 and 64GB RAM. With highest settings 40-70FPS (lowest in cities). 400 Pop.
I've managed to sort of fix my issue by:
Restarting my PC
Generating a new map
Applying the following settings
I get stable 50-60 fps in a very crowded area (lots of decorations and people) with more than 100 pop
👆🏻
no luck here
I was losing a lot of FPS when the map was full of trees and hills, when it's more flat with some open glades and rivers/lakes it seems less stuttery, but altogether I feel like you just have to wait for the fix, if there will be any
Yeah, I have 20 hours on the game. It ran perfectly fine before the 1.0 release. I will patiently wait because the game is really good and there's nothing similar to Foundation.
A few people are finding that their hardware is not setup correctly. This has come to light in the last few days.
In particular GPUs not being in the correct slot on their motherboards, though it could also be down to a simple BIOS setting:
See this post: #1338576330329161759 message
After that post, others checked and found the same issues, worth a read.
This post is an easy way to check your GPU is setup with full gen and lanes bandwidth and more info on BIOS setting: #1338576330329161759 message
My hardware is set up correctly.
Every other game works just fine - this one isn't.
I find it extremely difficult to comprehend how people can just plop their GPUs in a random PCI slots and call it a day, I hope they apply their thermal paste on top of the CPU and not in the motherboard socket ...otherwise we'll need another post explaining the issue
My motherboard is Gigabyte Z390 UD (supports only 3.0) and my GPU is RTX 3060 12GB (PCI x16 4.0)
While running Foundation (and every other game) it is set to x16 3.0
In BIOS it isn't set to auto, but 3.0 (the max supported by my motherboard)
Realistically, having 4.0 GPU in a 3.0 supported motherboard shouldn't affect the performance of any normal game (if anything it'll just draw more RAM/VRAM and have 1-5 FPS less in GPU demanding titles)
But I'm guessing Foundation isn't one of those games, right?
Because any other game runs just fine, but this one gives me 40-50FPS on medium settings. I mean I can run pretty much any game on medium-high-ultra even with more FPS than that. Is it really the hardware issue?
My hardware is setup correctly, but I forgot to mention my FPS was with 400 Pop. (been building PCs since 1990s). For me the FPS 40-70 with 400 Pop was not a complaint but ment as a perspective for others.
I start to get 40-50FPS after I get around 10-30 villagers
I'm not impressed with the performance in the game tbh. Think I can get like 80fps with all settings off or minimum. And that is on a 7800X3D and a 3070Ti
With some acceptable visuals its 50-60fps
Environmental movement. Every single Tree. Turning that off drops my 4070 Super about 10°c. I'm fine capped at 60fps and it runs fine at 60fps without dips, but environmental movement just drives up load, heat and noise. The other thing I reduce to medium is shadows - they seem to be a massive hit.
I do wonder whether depth of field should help with this? Turning it off seems to increase the draw distance perhaps?
There is clearly something going on with utilisation. When FPS is high the GPU uses over 250W as normal in other games when fully utilised. But when the FPS drops to 50-60 the consumption drop to 170W. GPU still claims 100% use though.
Yeah, it's going to need optimisation which I'd imagine they'll be looking at.
To be honest, noone needs more than 60fps in a game like this, but 100% utilisation from start of game is nuts. Likewise when paused.
I do have Background Frame Rate set to 30 within the GPU driver too, because Foundation isn't the only game that that maintains high utilisation when you tab out to Discord.