#Limit Food/Goods/Markets By Villager Tier

33 messages · Page 1 of 1 (latest)

kind ledge
#

Right now Serf’s can eat bread and get other goods that you may have intended only for higher tiers to use for their requirements. There should be a way to limit at a market stall what tier of villager can buy from said stall. This would help game balance a ton to make sure the more costly food is only for those that actually require it.

It could just be a simple dropdown after the item that has the villager tiers and you select the lowest tier that can consume it. So it defaults to “serf” but if you set it to “citizen” then only citizens can use the stall.

This would make more sense also because it was likely that serf’s (low tier) villagers in old times wouldn’t just be able to access any market they wanted anyways.

drifting junco
#

Really what I want is a version of "no passing" but selecting specific classes - I want a part of town only the rich elite can go to lol.

kind ledge
#

Yeah, something like that would also work/help

late hare
#

I wouldn't mind if it came as a positive boost too.

Say you do allow peasants to eat bread, or wine, that would come with a slight happiness boost, otherwise they're stuck with whatever their "basic need" is.

barren dew
#

I've seen this come up a couple times, and something I'd like to see for it is either class market stalls (being able to set what class(es) are able to take goods from that stall, but very micromanaging since you need to create more market stalls and staff them)
Or a book tab that allows you to blanket allow or restrict access to food types per class, either as individual toggle switches or a slider like the tax page to set lowest class access (more accessible but may interfere with established book tabs ui, or may lead to mod possible mod conflicts that may add additional food types not included)

#

I've also seen some suggestion of an edict that could ban serf access to refined foods, basically just eliminate it as a "need" and replace it with 2 rustic foods or a happiness penalty for all serfs (maybe the easiest to add to the game as it's just an addition edict that adds a modifier, but would benefic from another simple rustic food source like peasent vegetable fields, chickens for eggs, or more foraging options to be added to the game in case access to fish is restricted or trade dependent)

kind ledge
#

Do the devs confirm these suggetions at all or comment? Or is it more just that they see these and make note internally?

light heath
lean plank
azure egret
fluid light
#

I’ve suggested a “Sumptuary Laws” edict where villagers take a happiness penalty but can’t actually use types of goods they don’t need

tulip bison
#

I'd rather the villagers prioritised the ones that have those goods as requirement to use it first, and then if something remains, the ones who have them as optional could use them too, I think having to restrict stalls to tiers would just increase micromanaging

#

there could be a moving average of production and consumption (by the tiers that require it) and base the "lower tiers can now acquire optional goods" on that threshold

kind ledge
tulip bison
#

I don't see how that could be optional, since the resource production would need to be balanced around that mechanic

kind ledge
tulip bison
#

when you activate that option, it'd skew the balancing, for that to work the devs would need to rebalance everything, otherwise you'd end up with higher tier goods up the wazoo, not that that would be bad, but it's something that needs to be taken into consideration

#

in short, you can't balance for a toggleable option like that, because they change the consumption patterns by too much; it either needs to stay the way it is now, or always be segregated by tier like this suggestion demands

kind ledge
#

Idk, agree to disagree there. I don't think it requires any rebalance personally.

glossy hemlock
#

while I do support the request, just for the records and as a walkaround for now, remember that there's one thing we can work with: villagers will always go to the market stall closest to their home. with this in mind, you can build your markets in a way that only commoners reach the 2nd refined food and only citizens the 3rd

#

check the position of houses and markets - meat is the 1st refined food and is eaten by everyone. Only commoners go for bread, which is "further" from the houses

#

an old example from EA (houses are all around) - see how no one is touching those common goods

#

this is a bit tiring and requires a bit of planning, indded. it works though!

kind ledge
#

@glossy hemlock yeah, def a good work around for the current build. Just hope one day we have an option to make it a lil easier than that, but def good call out with that tip 🙂

restive adder
#

The only thing i really want in this same category, is that villagers do not get a -20% happiness debuff from not having the refined food (SERFs specifically in this case). They haven't even tasted refined food yet, how can they be unhappy?

#

And yeah, having an option to allow or deny them these foods is something actually usefull! Could be implemented the same as the storage systems, Accept and Deny!

#

This is something done really well in the (sorry for the comparison) ANNO games.

light heath
#

I do not know, it all feels like you try to redesign how game works. Why not accept that serfs do need refined food and just play how it is now?

kind ledge
restive adder
#

We're here to help the devs help us

#

What they do with this info is 100% up to them

light heath
#

You are not wrong in definition. Yet there are suggestions that expand the game and suggestion that try to make it something else that it was not designed to be. I would draw a line between those to separate what is helpful and what is... a distraction perhaps?