#Gameplay

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warped crystal
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A lot of people cant enjoy the game.
Their suggestions are about to "new features" and "allow combo" if we dont want an early death of the game.
Problems: as i can see (and u too), the main problem is the p2w game and the other thing is about how hard is to level up.
Suggestions: To solve the p2w problem i will say again something u told me ur working on, the rework on skills and new levels to unlock different weapons/artifacts. I think that will make a playable game (obviously, change the "breach level" so, the things will be unlocked at different levels instead to unlock all +1 artifacts and tons of weapons in lvl 21 that happen something similar with levels 41-45-61. If we can unlock something each 1-2 or maybe 3 levels, will be better)

To solve the XP: In my opinion u can introduce a way to buy levels with real money (with a monthly limit so dont be that ´p2w).
To help too the f2p players, i think the adjust of skill and level requiered to buy certain things will solve a lil this problem too. As an extra idea, will be rebalance a little bit the XP formula, making the big steps in leveles 21-41-61 get reduced; maybe the 10% constant in these levels (in 61 is more) reduce to a 7%, the change will sound not a big one, but with the rebalance in buyable things is enough to make a better gameplay (in my opinion)

i dont like the "get combos back" idea, but, all the people who used to do combo, will be back if the game are more playable.

I know game need money to keep alive, thats why u cant make a 100% fair game between p2w and f2p, but, we need f2p players so all can found people to play and stay in game.
I hope the ideas will help to get back the comunity who its been leaving the game

As an extra thing, the bugs (as black screen), should be prioritized in my opinion (i know is not that easy to solve it as suggest it, but im just saying).

high ivy
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the developers need to rework the p2w component

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The gap that separates free players from paying players is absurd, it always was, and the only way to achieve something decent was prohibited, which was the combo

warped crystal
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yea, i think the same as u, but, i cant thing in a suggestion with more fair play thant that

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cuz, they will always be better, but, thats the idea, if u pay, u can get something.
As i remember, as a f2p in fb tdp4 i used to save money and spend it all each 50% discounts, and thats how the game were playable

high ivy
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I think the developer team already has this on the table, however, the next thing they should work on is adding new content, and f2p ways so that players can acquire both levels and resources. without sacrificing the gaming experience, I read there that they plan to add a system of level boosters, and purchase of levels or something like that, making the game more p2w is not the solution

warped crystal
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with the thing they added (the levels requiered) will be a little bit more fair, but, if we (f2p players) cant buy a good weapon too, the limit requiered its a little bit useless. At least, we dont have a level 1 with full +7 and assasin

high ivy
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I proposed a few days ago, adding a battle pass, better login rewards, making artifacts available for competitive levels, that is, levels above 60, daily and monthly missions, clan objectives, wars clans, improvements in the room system, for example that the rooms have configuration options like in tournaments, and so I could spend the whole night talking about what can be added to improve the gaming experience****

warped crystal
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Yea, i think the same, but, if they want money to keep pushing the game, in my opinion, they will add that feature about buying levels, but, with maybe a 5-7 or 10 lvl monthly cap. But, if they add that, they need to help f2p too, as i said, i dont like that much the combos idea, but, maybe reducing a little bit more the xp requiered per level, will be enough.
I know the problem ur talking about, and maybe the devs know it too, but i only think into that solutions to keep pushing money to the game, and be more playable in normal players

warped crystal
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ill only hope they read them all suggestions, there are a lot good, just wait till they can add them. Ig add the new features will take a bit more, cuz they should prioritize the bugs, as black screen is.

high ivy
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We just have to be patient, they must already be developing something new for the game, it's just a matter of playing with what we have

warped crystal
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Ig, the most easy change they will do are the rebalance things, cuz its just changes formulas, but they need to think about the change too

high ivy
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THE BUGS BRO, that should definitely be a priority

warped crystal
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ye, lets just wait, hoping they read them 🙏 , maybe they are working in some of them and didnt want to tell us till are close to be released

vagrant dock
high pier
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Funny.

high ivy
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I have my account at level 13, and entering a room from lvls 10 to 25 becomes impossible to play, with people spamming missiles everywhere and with artifacts already, the p2w component is always present from early stages in the game, apart from That, the rebalancing of several weapons has made it difficult to play at low levels, an example of this is the pop gun, the increase in damage they did to it is absurd

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having to face a player with almost +10 health and defense, with cupid gun and snowman, assassin, and I barely wear a scar, I don't know, that doesn't seem very "balanced" to me

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but the point of the issue is not that, it is to add new content to the game, that is simpler or that there are more ways to get resources without having to stab your pocket

vagrant dock
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i know you're somewhat forced to do it due to low player count but stop trying to join rooms where people are much higher level than you then, that's not a balancing+p2w issue

warped crystal
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i think the same as slaying voice, but, in my opinion, i see the popgun balanced, i mean, if they miss the 1st shot at close-mid range they are dead, and, if u have enough healt/defence u can face them easy

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its normal than a high level beat a low level, but as i said in the suggestion, the big problem is that a lvl 19, for example, will lost EASY vs a 21 level buyer

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the main problem is (in my opinion), as i said, the big gap between the weapons that a level 20 or less has vs the weapons that a lvl 21 has (beside all the artifacts the 21 level unlocked) maybe.
Instead of doing that big steps between some of the levels.
Btw, i have a low account level, and ye, its hard to beat the lvl 21+ but, ig is possible to play and enjoy. As i remember, tdp4 was always like that, if u are f2p u will get a harder way (but still being playable), but strategically u can fight vs high buyer levels even if u are a little bit low

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Just lets wait and give them time till they remake the skills and levels on weapons, and lets see how the game goes, the best way to balance things in this beta its just try different things.

high pier
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So play against players below 21? That's the whole point?

warped crystal
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yea, of course i didnt think about it, with the big amount of daily players i dont know how i didnt think into that solution

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spent a whole day just to find some people with my level (maybe ill found 2-4 and after 4 minutes they will leave)

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if they are some levels below mine, obviously they dont wanna play with us, and same happend to us looking for some higer levels

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a big variety

high pier
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because everyone abused combo, which we already are combatting and have significantly reduced lvl requirements

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Sorry that our community is small....... We are trying but there is only so much we can do

hollow vapor
# high pier Sorry that our community is small....... We are trying but there is only so much...

Do you know why game projects die? due to the inability of its administrators to see the need of its users.
they would rather have 10 paying players than have 100 non-paying players.
I still don't pay in the game because I'm practically waiting for there to be more players of my level.
while the administrators think about how much money they will earn by taking from the pockets of the p2w by offering XP boosts to level up, the low levels have to enter high level p2w rooms to level up.
There are no players, there are no players of specific levels, you cannot make combos, you cannot make XP if you do not spend 5 hours of your life making flags, there are no daily promotional codes, there are no events. SO THE GAME BECOME BORING.
But what there is, and too much of it, are some administrators who drool over having more money and spoiling a few SO THAT THEY PLAY more comfortably.
I shared all the posts from the game's official Facebook page in my game's Facebook group AND EVERYONE TOLD ME THAT THE GAME IS BORING, IT HAS NO PLAYERS AND THERE IS ONLY P2W.

REFLECT ADMINISTRATOR.

warped crystal
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ik, but, i see less players every week, the people who made combo rn has nothing to do, and some people still leaving cuz the unbalance.
Ik too that the game cant just become famous that fast but, if we dont let the players left, will be enough, and we can bring back some of the players who already left and know the game.
Im trying to sound the most friendly that the possible solution will be a meticulous balance in weapons (skills and level requeriment, in my opinion, the prices are good in most of the weapons) and a level balance on artifact

hollow vapor
# high pier Sorry that our community is small....... We are trying but there is only so much...

I don't want you to take my comments in a derogatory way, I just want to express in an objective and direct way what the Latin American community thinks.
Since the beta was closed I always said that they should not put levels on weapons, but on artifacts to avoid +7 (levels for artifacts are fine).
that they would stop the combos and that the administration would delegate them to moderators to make events for everyone like in the past.
BUT THE ADMINISTRATION ONLY THINKS ABOUT MONEY.

warped crystal
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Yes, we have no a big community, but maybe solve some bugs, the things ive been saying till i post this main suggestion (maybe its the easiest thing to do, a balance).
And as a last tip, that big unbalance, will make people to all the levels play (as i remember, in fb tdp4 we didnt had problems when a lvl 30 fought with a lvl 50 or around that big level difference), we know u wanna reduce the difference between a p2w and a f2p, as another solution, u will add a lower skill requeriments to artifacts than just a level.
If u can balance the game a little bit more reducing the hard advantage some levels have about others, all will have no problem to play, cuz some people are in the game, but just dont wanna join to others, cuz they cant fight to them, (u told me "So play against players below 21?" but thats not the single point, the problems is to be able to play to ANY they wanna play, even knowing the disadvantage they could have).
The images are some examples about what im talking too. (the image of the score, ill get a lil better if i buy artifacts, but ill still cant get that luxury cuz i need to administrate the money, knowing exactly what ill buy, and knowing if i dont buy enought things, i will have not a significant difference).

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we all dont wanna hate staff, just helping giving some ideas about how we thing the problems will get solved.
As one last tip, give information about the work (for example, if ur working on solve any bug, or balances -i know about the balance your alreade told us, but u will told us if ur working in another price balance-).
And yea, we know this is a beta, just giving ideas to keep the players we currently have and bring back some of them that actualy left the game.

warped crystal
# hollow vapor >Do you know why game projects die? due to the inability of its administrators t...

Yea, they should hear a little bit more the comunity, and not rejecting the ideas with no thinking about them before (example, they have been suggesting to buff flags, even in normal rooms, what is the point to get the flag if it gives the same as 5 kills -get a flag its way harder-), maybe its not a great idea, but, explain it at the moment, cuz they after just ask about why is it a bad idea

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remember, the comunity will help specially with balances, just ask them, make pools, some more attention to all

surreal fog
# hollow vapor I don't want you to take my comments in a derogatory way, I just want to express...

Yes, not putting levels on weapons and just put levels on some of the artifacts, I believe would have been the simplest way to resolve the pay2win. I recall tdp4 in 2012, the only issue I saw with pay2win was the artifacts, specifically the defense and health artifacts when maxed out can make a player nearly invincible.

Putting levels on weapons and artifacts like the current implementation can probably work (now that I see administration want to sell levels) too but it require lots of work to make the implementation good.

warped crystal
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ig lvl on weapons is good too, just balance it. Imagine a lvl 1 with assasin or gauss as it used to be on fb tdp4, it would be crazy

high pier
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Okay, let's clear up some confusion here.

No, we don't only think about money. We didn't intend to sell levels and make more money from it, we just decided to offer this possibility to help those out who are struggling or can't wait to be a higher level. We have been working to make the leveling process more streamlined and the according unlockable weapons/artifacts more affordable, in which we have made great steps. But, due to many players abusing combo, we had to combat that. The level is not meant to be rushed, the game is meant to be played on all categories, having fun trying out the available weapons during those levels with regard to how strong the player is on that level, as well as all game modes. Instead, just comboing and bypassing it all, is not what we deem normal gameplay. Leveling up quicker for payment [= extra budget for us to develop the game further, thank you] is by no means p2w, you are protected from those players and can level up at your own pace. We aim to make single player more rewarding as well, so you can gain at least some EXP that way.

The artifacts and weapons have been made significantly cheaper, and so have the level requirements been lowered. The game is in beta phase, and we are still evaluating the game on a monthly basis to see what we should improve upon. Currently, that is gathering new players, adding new content [to attract new players, and give incentive to play], and making the leveling up possibilities easier for when there aren't many players around. Of course, we won't feed players again with daily promo codes, as that ruined the whole game economy, level 1 accounts would have +7 which severely broke the gameplay for f2p players.

We also don't want every player to just increase the health and defence skill to the maximum first. We made it - and there are some changes coming, possibly lowering them a little - to require some of the available skill points to be able to buy a weapon. The player can choose to be strong and have a weaker weapon, a strong weapon but to be weaker themselves, or somewhere in between. This makes the game fun, differences in gameplay.

At last, we understand our community is small, and we are trying our best, but to say that we are only thinking about money is nonsense and offensive. We also can't fix every bug overnight, the code is very complicated and a new game engine means there are new bugs we have never experienced before, it takes time. The team is small, and we depend on having budget.

Thanks for all feedback, but please refrain from using such tone in your messages. We are a friendly community.

warped crystal
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Maybe u just wanted to help some players to level up, and will be a great idea, i sorry if i was offensive, but, i can understand about that feature will be good, but some pleople didnt see that way (as i posted in the starting of this suggestion), that akind of features that the people can say "its p2w" maybe u should show it with a requeriments that u will need to start buying levels, and how many u can buy, cuz, as u see, new people will see that and maybe they dont wanna give it a try to the game.
I tried the game in low levels and its rlly fun, tonight the game was alive, around 3 rooms below level 25, there, i can chose who wanna play, and no matters which one i chosed, that was funny to play.

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And, ty to read all this post, u show us that u rlly read ALL the suggestions, even if is a big text, with a bad ideas, or maybe a bit offensive.

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Look at this, in low levels its actually fun

warped crystal
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this is what people ask when join

surreal fog
# warped crystal ig lvl on weapons is good too, just balance it. Imagine a lvl 1 with assasin or ...

level 1 with assassin or guass is not possible with just artifacts locked behind levels because their is still accuracy, strength and explosion requirements that are on the weapons. Assasin requires 5 accuracy, 3 strength and 4 explosion so a minimum of level 12 would be needed. Barret requires 10 strength, 10 accuracy and 10 explosion so level 30 is required. No need to add additional level requirement for assasin at 21 and barret at 51.

warped crystal
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nah, assasin at lvl 12 is so op, half people didnt accept the actual popgun

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and barret will be not that bad but maybe is so strong to lvl 30 too, specially if they dont have artifacts. thats the minium lvl ik, but, idk if its rlly good. Barret will be the hardest thing to deal in that way, cuz artifacts enabled in 21.

exotic pecan
# high ivy I have my account at level 13, and entering a room from lvls 10 to 25 becomes im...

thats why things have been capped at certain levels. You cant just complain about something that has been talked about for long in this community. Just accept it as it is and if there is anything changing in the p2w stuff or whatnot then so be it. For now we gotta focus on finding stuff like bugs etc etc etc.
Aswell goes to the activity. I get your point from now and then but it still is newly growing and will start growing ONCE it actually has enough publicity like videos etc. Thats already also being dealt with by doing those contests. Watch old players return as soon as anything like the aspect itself changes in the main settings of this game.

celest lintel
# high pier Okay, let's clear up some confusion here. No, we don't only think about money. ...

Everything is okay except one thing: you said that you already adjusted experience, weapon requierements etc. The problem I see is that the experience requierements for leveling up are STILL HIGHER, it takes so long to collect 2000+ exp is so much. Maybe it could be "natural" if there's lots of players for killing but as you said, there's not so much people yet. That means exp is not balanced according to the game situation. And I think even with lots of players, 2000+ exp is very high and complicated to achieve. We need more ways for gaining exp points (and coins), consider to add some grabbeable items ingame, a pickup exp item that gives 10 exp, other 20 and the biggest 50, consider to set flags to 10 exp instead 5. Consider to low the exp requirements. The intend is not to rush the game but neither take an eternity to grow up. And if you read the comments here in discord you will find iam not the only that thinks this way... A lot of players assure that there's a big exp problem. And i think buying levels is not the real solution, it looks forced and unnatural unless it is about a battle pass... Think about ways for gaining exp a little easier.

high pier
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Maybe you should realize you are not really meant to always be leveling up when you play? I said before, the aim of the game is not to reach the max level. It may take some time with less players, 400 flags gives you 2000 exp, with the booster power up only 200 flags. Let's say you do 100 a day, it's a few days.

Yes, we will add more ways. But 2000 exp compared to 9000 is a massive reduction, so please, understand we have done plenty there.