https://cdn.discordapp.com/attachments/501559707320975381/1227880426022895648/dfsfsdf.mp4
https://cdn.discordapp.com/attachments/501559707320975381/1227885664113266789/sfgsgfsgg.mp4
https://cdn.discordapp.com/attachments/501559707320975381/1227885881554108416/gdgdgddg.mp4
#Canvas crash with firestarter or any rocket/energy
1 messages · Page 1 of 1 (latest)
Uncaught TypeError: Cannot read properties of null (reading 'isFriend')
at com_darkness_tdp4_components_game_view_objects_unitItems_RPGGrenade.update (RPGGrenade.hx:62:22)
at com_darkness_tdp4_components_game_model_B2WorldModel.update (B2WorldModel.hx:193:26)
at openfl_display_Sprite.__dispatchEvent (EventDispatcher.hx:424:6)
at openfl_display_Sprite.__dispatch (DisplayObject.hx:1400:17)
at openfl_display_Stage.__broadcastEvent (Stage.hx:1189:7)
at openfl_display_Stage.__onLimeRender (Stage.hx:2179:3)
at lime_app__$Event_$lime_$graphics_$RenderContext_$Void.dispatch (EventMacro.hx:91:17)
at lime__$internal_backend_html5_HTML5Application.handleApplicationEvent (HTML5Application.hx:377:33)``` ```nim
Uncaught TypeError: Cannot read properties of null (reading 'commonModel')
at com_darkness_tdp4_components_game_GameEngine.dispose (GameEngine.hx:899:23)
at com_darkness_tdp4_components_main_Main.disposeGameEngine (Main.hx:622:17)
at com_darkness_tdp4_components_main_Main.commandSuccess (Main.hx:402:21)
at com_darkness_tdp4_components_main_manager_MainTopManager.__dispatchEvent (EventDispatcher.hx:424:6)
at com_darkness_tdp4_components_main_manager_MainTopManager.dispatchEvent (EventDispatcher.hx:251:10)
at com_darkness_tdp4_components_main_manager_MainTopManager.commandSuccess (CommandController.hx:50:4)
at com_darkness_tdp4_components_main_manager_SocketManager.__dispatchEvent (EventDispatcher.hx:424:6)
at com_darkness_tdp4_components_main_manager_SocketManager.dispatchEvent (EventDispatcher.hx:251:10)
at com_darkness_tdp4_components_main_manager_SocketManager.onDisconnect (SocketManager.hx:143:4)
at com_darkness_tdp4_components_main_delegate_socket_SocketServer.__dispatchEvent (EventDispatcher.hx:424:6)```
Старый баг же
Флеш-версия отличается
Но ведь баг точно такой же. Его функционал и возникновение не изменилось. Единственное что-о нём наверняка забыли 🙂
В этой версии он действительно работает по-другому, но ok
To make it happen much faster, you with another person should shoot doing the bug of shooting at 0 coordinates but not so much at 0 to spawn the rocket at your location
The problem with doing the bug is that it will kick you of the room after a few seconds, so you and your partner must be quick to trigger the bug
Note
This happens with all explosive weapons, but happens more with firestarter