#Idea of extending level up path

9 messages · Page 1 of 1 (latest)

graceful tulip
#

Anyone who has ever started to play on a new account in this game has realised, that when you play for 2h, you level up pretty fast. If you're lucky and find bad lvl 10 guys, you will level up to 6 pretty fast. The idea behind this is also the more frequent usage of each weapon. I've seen a screenshot of people having a multiple choice of weapons based on their level. Of course they will always decide to buy the most powerful ones, leaving the others untouched.

After leveling up, those same weapons may become useless leaving the player go up against much stronger opponents. E.g: lvl 19 has weapons to dominate in 10 - 19 range rooms. On lvl 20 he will most likely have no money to buy better weapons according to the rooms he will have to play on. This was the main reason the original TDP4 was so p2w after level 10. It is also the main reason why the game died (it was fun before we had to face 10x stronger guys).

So imo the better option is to force a longer grind through levels, so when the player progresses to another level range, he will have better resources to buy better guns to go against his new range of players.

#

🙋

wicked locust
#

Balacing the game is probably the most difficult aspect, we'll have to think thoroughly about what works and what doesn't.

Feedback is always appreciated.

limpid dust
#

It doesn't make sense, the leveling system is already difficult, you have to spend some time to reach the first levels, and then it only gets harder. Most of the people here are old gamers who now have jobs and studies and have limited time to play. People who only have a few hours of free time would also like to progress at a reasonable pace and not have to spend several hours trying to reach one level.

graceful tulip
#

As I was playing in the prime years of this game, I got frustrated after getting past lvl 10. I would understand other people's needs to progress faster, but imo the fun in TDP4 was never about getting to a certain level.. it was about the fun in gameplay. To me there is no fun in gameplay if I have to face lvl 19 (me being lvl 10), who has grenade launchers and me who only got assault rifles.

If I simply had more time in a range of 0 - 9, I would have way more resources ready for the next range..

Does that make sense? Lmk. This suggestion comes from an old & casual player. Back then I wished I could get more money before leveling up and unlocking certain weapons.

#

Back in the day I would simply give up after lvl 10 lol

wicked locust
graceful tulip
#

Alright.. I guess I can't immediately state the fact that the progression is rapid. Perhaps the closed-beta may confirm it or nah..

wicked locust
#

That's the plan, but level rush is real lol