#Gilded Wurms Loop Scaling
14 messages · Page 1 of 1 (latest)
You would have to give them a lot of extra health too, as this would make them even easier to shred with piercing attacks
yes it would be funny but no cause it could potentially crash the game alone
its not unity anymore every chunk of the worm is an entity(a very simple one) but it is, gamemaker isnt build for that its a wonder the game works as is
the game doesn't crash when you loop and there's a fuck ton of extra enemies. there's absolutely gotta be some room to make the wurms longer. if crashing is a fear, there could just be an upper limit for the length scaling where it doesn't generate any more segments and doesn't get any longer
bro people were complaining their frames were dropping to unplayable levels as soon as 3th cycle, and yeah an upper limit would work.
depends on your device
i didn't get frame drops much at all unless a huge amount of mainly magma worms spawned in (especially overloading magma worms)
definitely device specific, i have only had major issues with frame drops on my steam deck, multiple loops in when a bunch of usually overloading enemies all pop up at once after I hit the teleporter. I play with prestige and hit every shrine of the mountain most of the time
longer worms would definitely be funny but idk how well it fits
engines like gamemaker are the ones that can handle thousands of objects without choking lol
extra worm segments are not gonna do anything to performance
anyhow yeah i agree worms should scale with loops
i wanna see them get quirky with it
This would be hilarious
if obnoxious hordes of enemies flooding regular stages "fits" after looping then worms longer than the burj khalifa should fit in just fine as well