#Gilded Wurms Loop Scaling

14 messages · Page 1 of 1 (latest)

rough iris
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Make the Gilded Wurms longer depending on difficulty scaling. Maybe only after looping, or only after a certain amount of time. It would be really funny to have very long worms.

weary hamlet
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You would have to give them a lot of extra health too, as this would make them even easier to shred with piercing attacks

civic coyote
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its not unity anymore every chunk of the worm is an entity(a very simple one) but it is, gamemaker isnt build for that its a wonder the game works as is

rough iris
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the game doesn't crash when you loop and there's a fuck ton of extra enemies. there's absolutely gotta be some room to make the wurms longer. if crashing is a fear, there could just be an upper limit for the length scaling where it doesn't generate any more segments and doesn't get any longer

civic coyote
rough iris
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depends on your device
i didn't get frame drops much at all unless a huge amount of mainly magma worms spawned in (especially overloading magma worms)

still otter
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definitely device specific, i have only had major issues with frame drops on my steam deck, multiple loops in when a bunch of usually overloading enemies all pop up at once after I hit the teleporter. I play with prestige and hit every shrine of the mountain most of the time

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longer worms would definitely be funny but idk how well it fits

bold jacinth
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extra worm segments are not gonna do anything to performance

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anyhow yeah i agree worms should scale with loops
i wanna see them get quirky with it

cloud blaze
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This would be hilarious

rough iris