#Item amounts between solo and co-op

19 messages · Page 1 of 1 (latest)

sudden obsidian
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i mainly only have played 2 person co-op so that's my experience with the game and i was curious if the amount of items per stage really differed at all per-stage based on the amount of players.

usually at the end of stage 1 me and my friends can each leave it with about 4 items, sometimes less sometimes more but around 4, watching youtube videos and the admittedly low amount of solo runs i have done seem to indicate that you exit it with more when playing alone.

is this an experience shown by others as well? do people with 4 player co-op experience know their average items per run?

pliant stirrup
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Yes, co-op is completely broken right now, and sadly it doesn't seem like they are looking to change it. Please try to make some noise in other threads as well, there really needs to be a balance fix for local co-op ASAP

zenith matrix
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Wait I'm lost, what's wrong with online co-op rn? Or is this just local?

exotic isle
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yes

strong locust
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100% coop is broken, at least in terms of items, and it 100% needs a balance change.

I've only played 2p coop but thats my main way to play the game and in my experience item spawning and mob scaling are both completely broken in RORR. Stages 2, 3, and 4 seem to be especially bad with item spawning. Often times we will leave those stages with only having gotten 2 or 3 items between us and we always full loot. Then, even with a (imo) pretty optimal 13 min stage 5, we still lose stage 4/5 bc we have no items and the mob/elite count and scaling seem to be off the fucking charts.

In my experience solo vs coop, many times u will enter stage 5 with the items past ur healthbar as solo. In coop I really cant recall if ive ever entered stage 5 with that many items. I understand a "more players = easier so spawn less items" mindset but coop barely feels beatable with how little items currently spawn. Whatever the case is, the coop experience seems much more frustrating than the solo experience which is a shame bc coop is my absolute favorite way to play ror.

strong locust
zenith matrix
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Online coop seems fine honestly

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The scaling isn’t bad and if you just share item it’s usually fine

sudden obsidian
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ive found that for the first couple stages you can have almost double the items in single player, me and my friend have seemingly just given up on monsoon until either we're much better or the items distribution is changed.

ive seen some screenshots of the dev saying they are messing with the amount of items but im not really sure on if thats true or how much they plan to change

strong locust
# zenith matrix The scaling isn’t bad and if you just share item it’s usually fine

Scaling isnt that bad, definitely overexaggerated in my first comment. However I have seen scavengers spawn WAY earlier than they should while in coop as well as way more elites spawning.

Me and my buddy barely even pick up items without the others consent/approval and always make sure to be matching in item count, still the item count is low compared to solo.

strong locust
# sudden obsidian ive found that for the first couple stages you can have almost double the items ...

I've had runs where stage 2 spawns a ton of items and you're loaded in the beginning but stage 3 and 4 seem to be horrid with item spawning (especially stage 4, looking at u hive cluster). May not be exactly right but ik for sure we fall way behind in items by stage 5.

We've also given up on monsoon for now, at least for looping runs. Passing first loop in monsoon coop is such a chore that its not even worth doing and most of the time you just get destroyed anyways.

exotic isle
strong locust
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Some more testing. A 2 loop (10 stages) 2 player coop run in RORR nets 50~ items per player, a 2 loop in ROR2 nets 200~ per player.

These numbers aren't well tested just taken from previous runs, but getting around 1/4th of the items u would get in ROR2 seems a little ridiculous seeing as how its the core gameplay mechanic

karmic prawn
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Multiplayer would be so much fun if the scaling isnt broken

still swallow
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I've seen an overloading horde with 277k HP spawn in 3 ppl multiplayer on MINUTE 6. 2ND FUCKING LVL. ALso price scaling for chests is insane in MP, in due we had lvl 3 chest cost about a 1000 gold. It's fucking insane

karmic prawn
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Damn i dont remember that maybe the switch has diffrence multiplayer scaling

sudden obsidian
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Hive cluster specifically seems to have more problems , I've full looted it and found 2 items total including the boss item

sinful echo
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RoR Returns price scales faster than it does in RoR2, so add in multi-player and it's scaling ridiculously high in a short amount of time.

pliant stirrup
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@heavy flint