#V.0.2 Prototype Laser Turrent's are ASS
1612 messages · Page 2 of 2 (latest)
i dont like timing it with tele because sometimes its the wrong boss and it just does nothing lol. thats skissue tho i should memorize which bosses spawn where. and ig even if it fails effective cooldown isnt that long since it ticks down during charge. also if we're posting laser monsoon wins ive got my first 2 serious runs of it on my channel which were somehow wins depsite my ass play (think i got good items idk) https://youtu.be/2vjfRT-vNTE?si=nA9B75k62pTZkpB3
first real run with alt engi. hard to make the turret work on hordes, much easier against bosses, but it hits hard when it goes off. im finding that the mines dont do an amazing job of protecting it since it sends enemies the wrong way half the time. i think they're more useful for safely using the primary than anything else.
its no commentary btw not baiting u into watching lets plays
just raw gameplay
place turret and run vs place turret and hug the boss
yeah looking back they both had watch lmao
I can't wait for some random to go here and complain about laser turret
And not realized we have taken this thread
this is a laser turret appreciation thread now

it can work against pretty much all bosses if you know what you're doing
vagrants follow you in a straight line if you bait them properly and you can make them move up/down by going up/down elevation or jumping
Oh I wasn't aiming for a magma worm
oh magma works are the other one speaking of which
magma worms you have to start it a bit later or have cape/umbrella
first one i got it at the end of temple so not super relying on it, second was end of stage 3
Yes I quit the other run because it was a guaranteed win
I mean if you are good enough to consistently win you can guarantee watch using the equipment chest after a win

and chain-wins for free watch every start
He has no idea
poor space doggo
Sucks to suck
"come out i just want to talk"
Sucks to suck yet again
I just wanna talk to him
I just wanna blast him with my prototype death cannon
I just wanna talk to him
to introduce him to a friend
sadly said friend has an explosive temper
but it's a bad ability trust
i just imagined the clay man appearing like a youtuber and then immediately getting erased from existence painfully
Where does engineer get all this metal from
makes it
pocket molecular manufactory
you dont just materialize metal out of thin air
unless he extracts the iron out of the blood of the enemies....
which
uhhhhhhhh
You'd need a lot of blood to pull that off
you kill a lot of enemies in this game
Anyway I'm hungry
he makes laser turrets
that's a man that can do anything
he said "oh that beam drone is cool what if my turrets could do that but bigger and stronger"
and hes still working out the kinks
but he whipped those up pretty fast it seems
what if he had a lore accurate laser turret
(almost blasted a hole through the whole cargo storage on contact light)
and had to be stored separately and monitored
so
i recently read the logbook entry for spare drone parts in ror2
and im pretty sure it refers to the engineer from ror1
possibly
especially after reading the entry for engineer in returns
it does sound like him to make illegal weaponry for shit and giggles
less for shits and giggles but more he just cant help it
we don't know the reasoning afaik
his tinkering has a tendency to cause problems for everyone else
spoilers for logbook entry
imagining engi stuck to the door like a lego minifigure is so funny to me
well but we don't know why he does it
it might be that he just does it because fun
i like to imagine the universe whispers its secrets to him and he just kind of makes things with an understanding like that of knowing how to walk
He has the voices
"where do you come up with all these ideas?"
"I dunno man i just look at a piece of machinery and think it could be a bit more... yknow blasty"
Except they're useful
What if instead of a gun
I just put a laser on it
And cranked it
the voices tell him to make lots of weapons
the storm is coming one day
and he'll need them
hes prepare for ombie apolcalupe
he convinces himself thats not it but thats totally it
its ridiculous
theres no possible way he'll ever need this much firepower
but hes compelled to make it
"does he know?"
the dude is the kind of person to look at a leaky faucet, fix it without a thought and add a motion sensitive security scanner to it as well
Only survivor that can do this
why?
idk it seemed like it could use it
engineer takes "if it aint broke dont fix it" and turns it into "if it breaks it wasnt good enough"
I mean laser turret is made to break
no its a prototype
hes still working on it
but he noticed the beam drones were good
but they could be better
thats what hes trying to make
I think he just knows why it's breaking
But doesn't wanna fix it
The only fix is to make it less powerful
thats also possible
It's supposed to be a prototype
But then it just kinda
sat there
And he kept using it anyway
gotta test it somehow
and given the situation its working
he can figure out how to stabilize it when he has actual time
for now he fights for his life
To maintain that you'd need a lot more than what's packed in that turret
It looks big
But to maintain it it'd need to be 4x bigger
yeah
he'll figure something out
and i think you're probably right
he amps it to 20 for a big fucking blast like someone mixing a bunch of stuff together to create an explosive substance
its supposed to effectively just be a MASSIVE discharge
so my statement earlier wasnt entirely accurate
If anything he should be leaning into it breaking at this point
And figuring out how to make it charge faster or have a bigger payout
it probably is as good as it gets
Create the BFG 90000
he probably couldve made the preon accumulator huh
he takes thing and he makes it 20x more useful
in whatever way he needs
Hmmm, I tend to have an easier time keeping auto turrets alive than I do the laser turret, what are some of you doing differently to keep it alive so it fires more often?
This is a turret you have to keep alive for 9 seconds
Usually you can just place them and it doesn't really matter if they die in 6 seconds
So you have to plan out using it a bit more
Alt mines also do a good job at keeping things off it
You can just spam mines and place it in the center and it'll get the job done more often than not
With a little bit of
Enemy encouragement on your part
It's also a really good idea to place it at the edges of platforms so you can walk up and soak all the aggro for it
And then everything dies
Or gets pretty damn close
People who thinks this turret is good might just be delusional
okay so I basically treated it like how I treat normal turrets and had way more success than usual with it, got lucky and got prohpet's cape and scepter, kind of popped off
shame to say I have no idea how good topaz brooch is with it because prophet's cape was doing all of the work keeping it up
You should be using the alt mines with it
The alt mines do about as much damage anyway because they explode 3 times
Yea, but I ran into an issue where they would basically eat all of their charges really quickly and I couldnt spread them out as much?
You do technically get 3 more mines per backup mag though vs the 1
If that happens your turret was fucked anyway
It just buys some time
But it's not going to make the turret fire guaranteed
Just not the time to use it
Im sometimes just walking to the location I want to use it while placing mines or judt placing them as I keep things off of it while it fires towards the thing I want dead
Basically how you do it
You still have to be a pretty good distraction if there's a lot of enemies because movement speed is a bitch
Im maybe not using the push mines correcting to properly keep the turret safe or in general but I just prefer the default
If you place the mine and it immediately goes off you're doing it wrong
I had a good run where I managed to get it to fire more often than not!
Simplest way I can think to put it
On the flipside
You can spam default mines around it and just fucking kill whatever tries to touch it
Really long cd though
Basically what I did, haha
I did get an alien head and damn, mines come back fast with that
I think ror1 stock skills were bugged pretty badly?
Individual mines will but you need a pretty big stockpile to be able to kill enough for laser turret to fire
Like I remember mines taking forever and I dont think cdr actually worked past the first mine
They took 9 years to come off cooldown yeah
my take is that the alt turret is a sidegrade and shouldn't be as reliable as stock turrets
i like it how it is
its like ror2 captain's diablo strike
its difficult to use but when it works, it WORKS
It's a bit more reliable than diablo strike but yeah
you shouldn't rely on it always firing
you can place it down as bait too, getting free DPS on the enemies that go for it. and if they choose to go for you instead? big boy gets to BLAST and kill everything
My favorite part about the description of diablo strike is it opens with stunning
Why do you even bother
To make it stunning
to be fair if you got slammed in the head with an orbital nuke and somehow lived, you'd probably be stunned a bit, right? lol anyway
because anything that survives gets stunned
and you can afford to do this because its a mere 20 second cooldown
compared to default turrets 45 sec
I'm pretty certain anything that lived would be hit by hitstun
which can be agonising waiting for them to recharge so you can actually do anything
Albeit hitstun is done on a per enemy basis
I love how some need 10% and others need 50%
funny how the only things that survive diablo are bosses
why are we talking about diablo in here i didnt wanna make this diablo chat
we're talking about funny turret that fires its lazer
Funny laser
i❤️laser turret i hope that if they do change it they dont nerf damage at all
damage is definitely fine the way it is
i wouldn't mind a bit of QoL/tuning if the devs feel its necessary
but i think its ok in its current state
when it works its literally a free win button for tp
Access codes do 40% max hp damage
It'd be real funny
If the engi turrets did %hp damage
but on rainstorm in the first 5 stages in the run i did, they chunked hard
i ended up looping and got fucked
but thats a skill issue on my part
Fun fact! Ror2 parents and lunar wisps cant be stunned (nor can any boss in the game)
Although, mithrix can be frozen. Can also permanently keep him that way
laser turrets + umbrella seems busted as heck shooting for atmost 15 seconds straight
if placed before charging the tp
umbrella is just like the most op item
8 seconds*
idea for a laser turret change that's actually make sense: shorter charge time/less self-damage dealt (so longer firing time) for the 0.5 turret
also buff auto turret's mk2 turrets to deal a bit more dmg
I mean it makes no sense the new version of the prototype is that there is 2 of them
make it slightly newer
I said 9 because it's not like you can scrape to 8 seconds on 1 hp and have everything be hunky dory
that's fair
Laser turret haters when they have to put effort into the skill that insta kills most enemies:
"Why do my abilities require effort >:("
Average laser turret hater
Or, get this, Stack like +10 scarfs and a few capes so your turret has an extended firing time
hey just get lucky and get 10 of this specific item and a couple of this other specific item
Getting an umbrella is very funny for this thing
Literally nothing it wont melt under those conditions
Its like throwing something directly into the sun
Skills aren't supposed to rely on items to be good. Items should only HELP the ability by making it perform better or increase something like damage
A skill that "needs" items to be viable in generic scenarios that the player will constantly be put in does not make it a good skill
And this is very different from putting "effort" into using the skill
laser turret doesnt really need items to function
i think theyre more just saying that its not a good argument in favor of it
not that its bad bc it needs items
which it doesnt
if anything auto turret needs items more
while laser turret is easier to kill it in fact doesn't rely on items to do dmg
while auto turret without items hits like a wet noodle
it's just an inherent engie thing though that turrets always relied on items to be useful since their whole thing is inheritting items
but people exaggerate how many specific items you need on laser turret for it to be op, and even without good item rng it's still good and usable
I'm necroing this thread
I will not let the laser turret connoisseur hangout be gone
Laser turrets are awesome
I have donated most of my possessions to them I'm homeless now but blessed
@surreal trench after 30-40 on contact light
High chance of spawning
I meant minutes
Find 3 laser drones then combine them with the special drone recycler that takes 3 gives one tier higher
i think the issue is that laser turrets will all spawn on one stage it feels and if thats not enough to get the beam drone they dont seem to spawn again
Yeah I know how to do it it’s just annoying lol
Key words: "it feels"
Laser drones and rexyclees can spawn at any point
But in my experience laser drones seem more common on magma barracks and sunken
ya, but it really does feel like that they only spawn on one stage per run
And recyclers seem to have a higher budget on temple I think
i find recyclers all the time
If you don't loop*
i have not looped going for drones so i cant say anything about that
Well it's one of these challenges that require insane RNG or to simply loop
Like killing an overloading magma worm
honor makes it not so bad
I guessss
Laser Turret win jumpscare
Cheater
how'd he cheat tho?
Me after winning on monsoon with laser turret (in order for an ability to be bad it must be so inconceivably horrible in every respect that winning with it is fundamentally impossible, therefore it is a good ability (99% of my damage in the run was from my harpoons))
The maddening cope

Just say you don't know how to use it efficiently, it's not hard to admit
"99% of my damage was from harpoons" this is a lie
Even if it goes off ONCE it deals like 5% of the run's damage
Unless they dropped like 3 after burners and had 200% attack speed and wicked ring with cappe crit
I literally made up for a joke, of course it’s a lie
Proportionately. Also it's really easy to get off in the Providence fight
As well as any tp boss
Which is where engi suffers the most dmg fall off
Which means it's useful for the only thing engi loses time on usually

People who say it's insanely difficult to get off during the TP due to enemy spawns seem to forget you can place it early then wait and activate TP when it's like 3/4 charged
Listen, I think laser turret is a really unique and funny ability and I don’t even necessarily think it’s needs a buff (although I wouldn’t be opposed to it), but saying it’s actually good is like an incalculable amount of cope
That or wait for tp event to end then place one when enemies stop spawning and nuke everything
what do you MEAN 😭
I nuked 5 TP events and Provi in one run easy
Which you'll lose 8 seconds before being able to go next stage at worst
It's like arti sun, very good but gimmicky to use

RoR players when they're faced with the choice of never using an ability that has a higher skill floor and complaining about it or actually learning the ability
Why aren't all the abilities brain dead easy to use 
Nah it’s the opposite of Arti sun, Arti sun is a powerful ability that sucks to use. Laser turret is a really bad ability that is fun and unique.
Unacceptable
Killing everything that stands in a 10 mile radius in front of it is bad
True
I forgot that's how that works
True
I have to wait 8 seconds that's too long (Shockwave mines don't exist)
(Nor does kiting enemies)
Nor to 20% of the items and like 40% of equipments that help its consistency
Correct yes, the 1/10 time it goes off it will do about as much damage as I would’ve if I just had my normal abilities instead. Very good.
Mr BoahNoa it literally one-shots bosses
It should be at least 4/10
It literally doesn’t one shot bosses on stage 1
And the 6 other times you place it down because you've fire shield and want to distract/nuke some elites tailing you
imma test
What?
Ok 4/10, 45% instead of 99%. I’m sorry y’all hate hyperbole to make a point.
Also trying to loop without laser turret is so bad

Normal turret falls off so hard at loop 1-2 without having a shit ton of fire shield
Whereas laser turret scaling keeps it relevant as long it gets to fire even once every few placements
At worst it leaves them with 100 hp
Which you can deal with 1 volleys of nades or 1 of harpoons
Nope, it one-shots bosses
There you go
Stage 1, no items
On monsoon?
Against a Vagrant
Yeah
Yeah these 2 can be tricky
And sometimes Lynx Totems if the area's 100% flat
But not impossible
The only stage one boss it doesn't one tap I think is colossus
Ok I guess it barely does enough if it takes no damage at all, normally it leaves them with like 10-20% hp
But leaves it with a sliver of hp
Me protecting my turrets:
(The entire point of them 😭)
Forbidden art
Don't say such nonsense
Who actually plays into their kit and its abilities
Literally it’s just not possible to complete protect them

Except it is
Which is what im talking about with the cope
If you've not whipping it out off-cooldown all the time
And actually think how you use it then it is
Y’all are literally just lying to yourselfs

Or have you considered that we use the ability better because we practiced playing around it
:o
What practice
But no you're the god gamer of all time that uses all abilities best
What do you do if spotters spawn
So therefore if you can't use it right no one can
Explain your foolproof strategy
Spotters or spitters?
I never practiced using it
I just applied common sense and it worked
- enemies only spawn every dozen seconds so you can put it down a little after the modt recent enemy spawn when it's in a good position
- it has like 1 or 2 screens of range
And enemies spawn on you
Course
I have a lot of time in ror1 too
But still
So you can put it down then move away so enemies spawn outside of its aggro range but within its fire range
And then you can also simply draw aggro
It's really not rocket science
Ok lol at same level (level 1 player vs level 1 vagrant) you dont one-shot it
At least idk. The turret was offscreen when it fired
Ok, and if you can’t do that cuz you’re not on a flat surface
It might have taken some damage
You can place it higher and it'll still hit all high threat targets as they are tall enough
Or you can draw aggro
Time it with enemy spawns
Literally never struggled with getting it to fire
So idk what to tell you

Look ok, I really like this game and it annoys me when people cope over bad abilities because they like to say skill issue
That's what I mean when I say some people just aren't good at certain abilities Ig
Idk what to tell you
It's like someone with senile person's reaction time saying parey is weak
Because they never grt the timing down
What timing
It's just silly when people say abilities are weak because they can't use them
See like this guy^
When said abilities delete everything
The parry's like always active after you let the button go until the swing happens
And the swing stuns
You can just jump and push the button and it'll either work or not get you killed
It is unironically harder to use when there's less enemies
Just because it's less likely you actually get hit
But saying it deletes everything is irrelevant if getting it to consistently hit anything is insanely difficult, and ability that instantly wins the game but only works 1/1000000 times would suck
But it's not difficult
But you would defend it as “yeah a free win is bad I guess lol, skill issue”
I can do it almost every teleporter
Not every ability has to be like commando shot gun blast where it's super easy to use and simple
And the times where it doesn't work out
Default turrets wouldn't have helped either anyway
I understand that and agree
No, I'd defend it as, you clearly are doing something wrong if you never get it to fire
Skill issue
But when you explain how to get it to fire you’re like “in this very specific set of circumstances that you have no control over it then you can always fire it lol.”
And again I reiterate, that to use this ability you have to give up 2 of engis strongest abilities
It's not specific
Mainly his mines
You just place the turret and wait a few seconds
It's not very hard
I'm failing to understand what's so hard about getting it to fire consistently
The only times it doesn't fire is when I put it down while running around and looting and know full well it won't fire and just placed it to proc something
Other than that it's genuinely not hard if you understand the game
Enemies can't spawn too close apart (time wise) because of how director credits work
So you can play around that
Terrain? Like leading enemies around is impossible??
Plus you only need the extra oomf for bosses any ways which will in most cases me on flat enough surface
Leading every enemy around, without any of them targeting he turret, and without leaving the turrets fire zone, and without dying are taking a huge amount of damage yourself is basically impossible yes
Ofc if you try to fire it without any of its items in a small claustrophobic space with 10 other enemies, it'll die
You can’t just said “kiting enemies is easy lol”
Shocker
on to stage 4
No it isn't
“Me after winning on monsoon with laser turret (in order for an ability to be bad it must be so inconceivably horrible in every respect that winning with it is fundamentally impossible, therefore it is a good ability (99% of my damage in the run was from my harpoons))”
Again, it’s like you’re playing a different video game
The words you says do not align with reality
Maybe I am, just leagues better at utilising my tools

What being a laser turret engi main does to a person
ok laser turret might not work on this stage
forgot to put on command for no items lol
Yeahhhhhh I died
Are you doing like semi-itemless?
I just forgot to put on command for itemless
so i picked the items up by walking into them
Fair
Stage 4 itemless is still good
Or well, with minimum items
Especially for a "bad ability"

Listen, I’ve explained that just saying “I can survive with it” doesn’t matter, saying “but it does a lot of damage” without any other context doesn’t matter
Like I said earlier, I don’t even dislike laser turret
I just think you guys live a fantasy dimension to call it good
That’s all
I do appreciate you genuinely engaging with me and discussing
For the most part
The first run I unlocked it I thought it was as stupidly op as cyclone
Since changed my mind
It's not as op
But it's very good
I'd never take auto turrets over it
Playing auto turrets engi made me dislike playing engi in rorr
What primary do you take, out of curiosity
And I've always mained engi
Nades
I don't like abilities with a dead zone like mortar
Which is a skill issue on my part probably
But it's more convenient for me to use nades for their consistent dmg over mortar
I found nades to be a lot better with laser but I typically prefer mortar, that’s why I asked
I take the mortar because it moves a bit faster and controls more conventionally
It also has a bit more damage but honestly not enough to consider
Both primaries are about the same dps output
You can also walk up point blank
So it's mostly preference
And it'll work to negate the dead zone
Not against shortstacks like lems or claymen
You have no clue how much I hate you referring to those enemies as shortstacks
:)
In my defence, it ws really funny in my head
And the reaction makes it funnier
nvm lynx totems are easy just place the turret on top of its walls
Fun fact
If you never move you can float on air after the lynx totem block goes away
lol
Collision was probably optimized too much
What happened now?
Laser turret fighting never gets old
Why must the fun always happen without me?
Someone claimed laser turret is a bad ability and that it's super hard to get it to fire
You admit it!
🤨
Laser turrets die 90% of the time and 10% they fire they'll miss the enemies
You're coping if you think laser turrets aren't complete dog shit
^
Anyone can respect that certain abilities can require skill and time to master but laser turrets are straight up tedious to use
And nobody cares if you are part of the mere 3% of the community that can make them work
(He doesn't know)
lol
(bold of you to assume i havent used laser turrets)
Guys these turrets are just diablo
They’re not supposed to be good lol, they’re supposed to be funny
'cept it's a 2D game and most enemies can't fly
guy who added jesus to Rorr is one of the biggest V.0.2 turret defenders thats why they said that you dont know
ive seen what hes said before and my point will still stand
whether hes gonna troll or not i couldnt care less
but ty for explaining anyways
Note that you can also stick turret to walls for pretty safe condition for it to fire
instead of fixing this they should add a sprite for it being on the wall and make it a feature lol
Exactly, funny turret wipe map 
diablo is literally one of the strongest/best abilities in ror2 tho...
It’s a meme but it sucks
if you're referring to diablo, it doesn't suck. It's unironically the choice for captain eclipse 8 speedruns.
if the engi turret, yeah, it smells.
I'm just trying to say that the laser turrets are wayyy behind diablo.
I agree Diablo is better and funnier than the laser turret but I still think Diablo is a pretty bad ability, obviously it would be good for speedruns because speedruns don’t care about consistency
👀 captain is consistent without his utility (look up captain tech/shock beacons if curious) so it doesnt matter if one is more consistent than the other, I did my e8 with diablo. But this is all ror2 stuff, I'll leave this talk here.
I also have 0 experience w/laser turrets as I was busy with other chars, so I'll prob just leave this topic. What I do know is that its' reputation is not great.
It has come to my attention there has been slanderous misinformation of me defending laser turrets
These horrible allegations are entirely false
Don't believe random strangers on discord
Except me of course :)
Laser turrets are probably the worst ability in the game
Except maybe merc parry that one sucks too
It doesn't have any mobility and the parry only hits once compared to whirlwind
I❤️
Diablo
ofc yeah
bruh? free consistent i-frames on like a 4 second cooldown and fairly consistent 1000% AoE damage around merc
that shit is devastating
stock secondary just feels fucking lame
and the alt util makes up for any lost mobility
Whirlwind hits twice
So it does twice the damage
And has a shorter cooldown
Parry can also fail while whirlwind will always hit
but being able to parry blood shrine tho
whirlwind does 2x80%, while parry does 500% to 1000%
whats blud on about
i haven't messed with whirlwind too much but like the parry hard carries monsoon
its ridiculous
So it hits for 4000% twice
One of those what?
people that give me a fucking aneurysm
Blud is buried under countless layers of irony
Whirlwind does 8000% damage
On a 2 sec cooldown
Maybe you should actually try it before you judge it
risk of rain returns players when they're bored and try to make invalid arguments because "its funny" (they dont have a life outside of discord):
aren't you in the risk of rain server

yes but im not willfully choosing to waste my own time attempting to be funny with bad arguments that cant be backed up
Also you made a pretty bad argument about laser turrets which can't be backed up
You're not above us
actually he is, given the way the chat scrolls 
does that mean you not knowing the difference between something that is tedious to use vs something that actually takes time to master makes you above me
you could literally compare the dark souls parry mechanic skill ceiling to the use of this laser turret and any normal person would agree that learning to parry in dark souls is actually the correct way to make something difficult to use
stop acting like you genuinely know shit about mechanics
and anyways you got ratio'd by this entire thread so have fun my guy
👍
Dude I only got insulted here either when I was purposefully being wrong on by dumbass laser turret haters don't want to put effort into the game to insta bosses
bro nobody said that they want it to be braindead easy to use
i dont want it to be that way either
And are you seriously saying normal people think laser turrets are making the game harder?
The dude who made the thread said it should be a 3 second charge with 65%-75% damage
and thats it?
Wdym That's it?
That's a free win right there
like yeah i can understand that people can sometimes make bad suggestions
but come on
you've gotta atleast be able to draw the line between something thats not actually practical
like sure if you get it to work thats great
but i wouldnt assume that everyone should spend x amount of hours trying to get one thing right in a game with multiple and endless possibilities
Laser turret is high risk high reward
If you want to place down a turret and immediately kill some enemies use auto
Same applies to other skills like sun
It can be rewarding to use nd has huge potential but flamethrower is simpler if you don't want to put effort
Not everything in this game needs to have you press a button and enemies take damage
i agree with that
but i also think that a lot of people here want each skill to be on the same level of difficulty to use
as that actually encourages people to play all characters
and not just the meta
the difference in difficulty between using auto turrets and laser turrets is so marginally large that 90% of people that have played engineer will say that auto turrets outclass laser turrets
Sucks to be them
If they don't want to put effort I'm not going to force them
And the laser turret achievement sucks to get
On steam 50.5% of players have engineer and 6.9% of players have laser turrets
That's roughly 14 percent of people who have engineer
The people who went through the effort of the horrible laser turret achievement have hopefully played enough to try to make laser turrets work
its funny cause it took my friend 3 hours of looping and for me it was 25 mins
I love discord arguments
drones shouldnt be biome locked
Laser turret or lazy turret
As I've said, before I bothered with the awful laser turret achievement I was already spamming engi and I felt like all the issues with laser turret apply to auto too:
- dies super easy without babysit
- doesn't do much dmg (laser does a ludicrous amount but has to fire auto just never does unless with fire shield)
- auto dies to 1-2 enemies tickling it (and same for laser) if it gets touched at stage 4-5 or in 1st loop unless you have goated defensive items
But hated using auto turret personally as it feels like putting down mini stationary commando primary attck that omly periodically fires for meh dmg
And to me engi doesn't lack consistent dmg, what he doesn't really have is burst for situations when your item scaling isn't too good and that's where laser turret picks up the slack
The moment I unlocked laser turrets and read the description and then went to try them out, I immediately understood what you need to do to make them work more consistently
And I do agree that both turrets share flaws and require you to babysit them
But from my perspective, auto can already start defending itself as it can already start dealing damage when you need it to, which is why I find laser turret more impractical
And dont get me wrong I'm still trying to figure out the laser turrets
But I just think that both turrets should be viable and not outclass eachother in terms of how hard they are to use
And I dont think that reworking the function of laser turrets is going to hurt that
I don’t think laser turret needs a rework, if it needs anything it’s just a small push
Let it go through walls, let’s it’s charge time scale with attack speed, even just buffing the repulsion mines a bit and leaving the turret alone would probably work
Something to give me a reason to take it beyond the meme
A rework could be interesting but I think it would be unnecessary and may mess with the turret too much and ruin it for the people who actually like it in its current state
yeah im open to anything at this point about laser turret suggestions
I think laser turret is mostly fine but the hitbox being inaccurate is stupid
I would change the hitbox and maybe let it shoot through walls
But shockwave mines are horrible
That's an entirely different discussion
charge time scaling with attack speed would be amazing, every other charge related ability has that already so it feels weird that laser turret doesnt.
It’s honestly crime that it doesn’t already scale with attack speed, especially since most of the best attack speed items in the game the turret can’t use so it wouldn’t even be that strong
Hard agree with this. personally think that there are 2 main buffs that makes laser much better.
- Make laser hitbox match the laser so it can hit on stuff ~1 block above and below.
- Let laser go through walls.
Either or both of these means that you increase viable and creative laser turret placements that current maps would allow.
So if laser turrets went through terrain it'd let you get free turrets off on a bunch of monsters that aren't allowed to jump
Holdover jank from ror1 wins again
I'm iffy on the attack speed one because it would scale too hard without nerfing attack speed buffing their attack tick rate (which would be bad)
I'd say charge time could scale with cooldown instead
Like how I believe in ror2? The final boss benefits from cooldown items in the final phase on his pew pew attack
A similar interaction with cooldown (a much rarer but not impossible to find) stat would be nice for charge time
As for going through walls I feel it's need to have a max thickness it can penetrate before it's become op
With cooldown effects, final phase mith will pause less between crystal shooter bursts and can use the ground punch that damages him more often, since it doesn't change the projectile properties, cooldown reduction is almost purely detrimental for Mith in that phase.
(Back when I found purity to be a really hard unlock I decided to study his individual properties to understand what items he could or couldn't take advantage of so that I could make a build that completely countered the phase, I've since done it commandless, but I can't say the knowledge of what Mith can't take advantage of in that phase doesn't influence my item picks when given opportunities)
I can definitely understand not wanting to mess with the tick rate but potentially attack speed could effect both but the scaling isn't as much for the charge rate.
the scaliong would have to be really minimal for it to be balanced
Also regarding charge time being effected by cooldown I think that could actually be pretty interesting but idk what the internal parts are for the turret
Like if there was a sorta stock based system that let turret attack
I was assuming the affect of attack speed on the charge time would be quite small, to the point where it will almost never make a difference in the first or maybe even second loop
I'd say 1 sec per 100% attack speed capping a 2 seconds charge time would be okay
probably
That’s basically what I was thinking
And maybe a minimum charge of like 2-4 seconds
What I wish I could do with prototype laser is being able to reposition the laser via picking it up
Can't charge or fire while in this state, but can toss the turret to another position (maybe landing point of middle grenade from default m1)
revive the hate thread 🦾
Mods, unalive the thread 
all u need is prophets cape, and a shit load of scarfs, and a few razors to keep it from getting damaged
and make it op as hell
wait until this guy learns about shockwave mines
wait until this guy learns about either mine
"the enemy that moves a lot is strong against the ability that needs an enemy to not move a lot"
Damn really

