when I got crazy attack speed and a bunch of ATGs, they only come out so fast, they've got a limit. I think it'd be neat if they came out at the speed of attack, so there can be massive piles of ATGs firing at once instead of one by one. Best example of this is with Sniper, where piercing shots dont just send all the ATGs at once.
#Make ATG not have a fire rate limit
11 messages · Page 1 of 1 (latest)
I honestly think it’s way funnier and more entertaining to watch the unending stream of missiles go by
true, but also I liked in ror1 when I almost crashed the game from too much attack speed and atg
the change was probably to prevent that from happening but i agree it was fun
the big concern i have with the new version is that with many atgs i'll send out so many missiles at the start of the teleporter event that any procs afterwards don't matter at all
i mean what's 10 minutes of atgs firing versus 5 minutes
perma uptime is the limit
maybe a mechanic that speeds up the output the more you have in queue would be a good compromise between that and sending out hundreds of missiles on the same frame
I had atg mk2 on merc. With the ring that lowers ur cds. I spammed the spin move on worms. And for a good 10 seconds after they died I was still watching missiles come out
yeah that happened to me a lot too
Very pog