#DON'T make map smaller/add minimap/increase # of chests, consider this instead..:

1133 messages · Page 2 of 2 (latest)

harsh current
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That’s true

gaunt path
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cheers to 1000 messages!

marsh hearth
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if they make all maps the same with a lot of loot it would be better . is more predictable and thats fun

scenic igloo
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y know, the only thing that bugs me about my loot is how heaven piercer is a downgrade for chef

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elder temple tho? i find a lot of stuff in there personally

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its worth to full loot it and go for final level imo

harsh current
empty oak
marsh hearth
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Vortex , you have a future on this discord ahead of you

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im in, one screen wide , lesss go

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tetris is the best selling game of all time after all

strong oyster
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ill repeat my previous statement if the game isnt crashing within 3 hours then it shouldnt be called risk of rain

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good ending

harsh current
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The best ending of ror is the hidden blue screen ending fr

strong oyster
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i cried with that one

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dont you just love when you hit the teleporter

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and then suddenly the floor is all overloading lemurians

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and you instantly die

sturdy quiver
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This has become #risk-of-rain-returns 2

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Troll sanctuary

strong oyster
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the rorrering

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glug

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we need more gup

unreal drum
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I really do think this game needs a few more chests

sturdy quiver
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Yes

harsh current
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More chests more fun

hazy stratus
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guys

unreal drum
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My absolute lowest record for leaving stage 1 was with... 4 items.

harsh current
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And more strategy

unreal drum
harsh current
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👍

hazy stratus
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i think we are off topic

strong oyster
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vortex

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dont become "him" v2 please

unreal drum
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Like I know there's ways around the low loot count but 4 items to go into stage 2 ain't fun

strong oyster
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i cant handle two of them

harsh current
strong oyster
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cant beat them join them lmao

unreal drum
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Also the amount of spawns that get put towards equipment is nuts

unreal drum
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I'd probably wanna see, like, only 1 or 2 more chests per map on average but also some more consistent spawns

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like

scenic igloo
sturdy quiver
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As well as the fact that bosses drop equipment??? Why is that a thing ngl

harsh current
unreal drum
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put chests more evenly around the map and try to make sure we got a bit less equipment

unreal drum
harsh current
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Because the equipment stuff is being changed thank god

unreal drum
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The lowest I ever had in R1 was five

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it's only one more but you never know

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I also keep finding ceremonial dagger on stage 1, that missing fifth item may well have been a dagger

harsh current
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That one more could’ve carried

unreal drum
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But yeah the game needs a bit more consistency

sturdy quiver
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It's just really frustrating to activate 2 shrines of mountain and only get one actual item and 2 equips

unreal drum
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I think the most hilarious one I had was when I fought teleporter to the leftmost point of stage 1

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then ran to the rightmost to get 7 items

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then ran back to teleport

harsh current
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Honestly like

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Screw chests we need more shops

unreal drum
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like

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I got a lotta items but the spawn location fucked me over

harsh current
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Let us run build better

sturdy quiver
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Just add newt

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Done

unreal drum
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This especially sucks to me as Commando because he's super reliant on a good starter stage to get his run going

sturdy quiver
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^^^

scenic igloo
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please don't introduce lunar coin BS into this game

unreal drum
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I'm also here considering the impact introducing limited-use printers may have?

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Like, not necessarily scrappers or infinite use printers, but just... printers, with a cap on how many times you can use one

sturdy quiver
hazy stratus
hazy stratus
unreal drum
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The one equipment I'm happy to see pop from a boss is the nematocyst nozzle

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Fast cooldown explosives 👌

hazy stratus
unreal drum
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Completely off topic:

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Have you ever realised just how much of the RR equipment pool is designed to blow stuff up

hazy stratus
unreal drum
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Dynamite, tripmines, disposable missiles, thqwibs, SRM gold-plated bomb, nematocyst

unreal drum
hazy stratus
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im gonna continue with my research

unreal drum
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research?

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(I just hopped into this thread im sorry)

harsh current
unreal drum
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printers are funny

sturdy quiver
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Real, printers spoil us. Ruin the fun

unreal drum
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RG with 66 armour piercing rounds is one hell of a drug

harsh current
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Maybe my problem is that I am at the awkward point where I have unlocked all the bad items but not a lot of the good ones so my item pool is shit and I’m suffering

sturdy quiver
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Same

unreal drum
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also

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on the topic of interactibles

sturdy quiver
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Unlocking items is pain

unreal drum
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the equipment activators and temporary item printers feel

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really weird?

sturdy quiver
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I don't like temp items at ALL

unreal drum
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I generally feel like an equipment activator is a wasted spawn and the temp item printer is RNG taken to the max

unreal drum
harsh current
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The only time I used temp items was when I was entering final stage and my build was pretty much just missiles and the temp items was soldiers syringe. Outside of that they feel weird and I don’t ever touch them

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I feel like their cost may be a bit too high to justify

unreal drum
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I really enjoy them with Drifter

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I play multiplayer almost every time and my friend enjoys being the "support class" ig that pops the temp items at cool times for the squad

unreal drum
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played miner for the first time

the 5x syringe temp printer was very fun

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but i dont think i ever used one before today

harsh current
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Also the equipment ones are just bad because equipment should be used in specific situations and it’s hard to manifest that situation right where the interactable is

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If they wanted to delete them and give their weighting entirely to chests I wouldn’t mind :)

unreal drum
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the only upside i see is unlocking choas bottle

hazy stratus
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here are my results

dim hemlock
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a max of 10 total spawns on a map yikes

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really sounds barren compared to ror2 lmao

scenic igloo
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these spawns are mostly useful though, compare it to ror2 where you get a bunch of garbage like shrines of blood, shrines of woods, underpowered drones, void seeds etc

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here you can only get robbed by spawning too much equipment really

dim hemlock
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I gotta check stage 1 ror2 but I'm fairly sure its at least double the chests

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would make sense for a lot of people coming from ror2 to feel like stage 1 rorr is really boring

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or even 1-3

scenic igloo
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it's a very weird misconception considered that most of stage 1 ror2 consists of waiting for enemies to spawn doing nothing

slate cape
dim hemlock
scenic igloo
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imo the spawn rates are way better, also you have no time to waste when looking for tp actively

dim hemlock
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feels about the same to me

scenic igloo
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maybe it's a playstyle difference, it gets more boring when you spend 10 minutes in siphoned forest trying to pick up all the loot as opposed to getting out of stage 1 in 4 minutes with most items on the map

cosmic mountain
# hazy stratus here are my results

only problem i have with this data is that shrines are 2 items technically, and in my data i was calculating total amount of items on a stage (shrines counting as 2 bcuz they give 2 items)

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but also why are your spawns so little wtf

dim hemlock
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stage 1 layouts aren't too bad but when you get to stage 2 or 3 where the verticality really kicks in it effectively triples the area to explore

scenic igloo
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nothing wrong with that, I just find ror2 to be easier if you take your time to pick up everything

dim hemlock
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it def is

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people are clearly upset they can't farm stages as well

scenic igloo
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you can def farm stages in this game though, but not early on. if you get a couple of clovers and infusions then you can get very powerful by killing elites on loop

hazy stratus