#DON'T make map smaller/add minimap/increase # of chests, consider this instead..:
1133 messages · Page 2 of 2 (latest)
cheers to 1000 messages!
if they make all maps the same with a lot of loot it would be better . is more predictable and thats fun
y know, the only thing that bugs me about my loot is how heaven piercer is a downgrade for chef
elder temple tho? i find a lot of stuff in there personally
its worth to full loot it and go for final level imo
Let’s make sure to only make them one screen wide too, don’t want the players to get lost, need them to be super consistent
hi can you count how many fingers im holding up, you sound a little delirious
That’s peak predictability
Vortex , you have a future on this discord ahead of you
im in, one screen wide , lesss go
tetris is the best selling game of all time after all
ill repeat my previous statement if the game isnt crashing within 3 hours then it shouldnt be called risk of rain
good ending
The best ending of ror is the hidden blue screen ending fr
i cried with that one
dont you just love when you hit the teleporter
and then suddenly the floor is all overloading lemurians
and you instantly die
I really do think this game needs a few more chests
Yes
More chests more fun
guys
My absolute lowest record for leaving stage 1 was with... 4 items.
And more strategy

👍
i think we are off topic
Like I know there's ways around the low loot count but 4 items to go into stage 2 ain't fun
i cant handle two of them
My bad
cant beat them join them lmao
Also the amount of spawns that get put towards equipment is nuts
yes exactly
I'd probably wanna see, like, only 1 or 2 more chests per map on average but also some more consistent spawns
like
it was actually commonplace in ror1. the s1 chests were buffed
As well as the fact that bosses drop equipment??? Why is that a thing ngl
Was this with multiple equipment barrels or just astronomically bad luck?
put chests more evenly around the map and try to make sure we got a bit less equipment
I just did the omega unluck but still
Because the equipment stuff is being changed thank god
The lowest I ever had in R1 was five
it's only one more but you never know
I also keep finding ceremonial dagger on stage 1, that missing fifth item may well have been a dagger
That one more could’ve carried
But yeah the game needs a bit more consistency
It's just really frustrating to activate 2 shrines of mountain and only get one actual item and 2 equips
I think the most hilarious one I had was when I fought teleporter to the leftmost point of stage 1
then ran to the rightmost to get 7 items
then ran back to teleport
Let us run build better
This especially sucks to me as Commando because he's super reliant on a good starter stage to get his run going
^^^
please don't introduce lunar coin BS into this game
I'm also here considering the impact introducing limited-use printers may have?
Like, not necessarily scrappers or infinite use printers, but just... printers, with a cap on how many times you can use one
True. Newt but he realizes he can buy MORE blueberry donuts with his profit from charging real money
thers no way to, lunar shit didnt overtake yet that only happens after providence dies
thank god they remove that
The one equipment I'm happy to see pop from a boss is the nematocyst nozzle
Fast cooldown explosives 👌
i think theres a pretty good ratio between chests and tri shops here
Completely off topic:
Have you ever realised just how much of the RR equipment pool is designed to blow stuff up
that a boss item taht happens to be an equipament
Dynamite, tripmines, disposable missiles, thqwibs, SRM gold-plated bomb, nematocyst
still counts xD
im gonna continue with my research
Yeah that’s fair if you think that but I personally wish that there was more control over avoiding bad items without having to introduce the abomination that is printers to the game.
printers are funny
Real, printers spoil us. Ruin the fun
RG with 66 armour piercing rounds is one hell of a drug
Maybe my problem is that I am at the awkward point where I have unlocked all the bad items but not a lot of the good ones so my item pool is shit and I’m suffering
Same
Unlocking items is pain
I don't like temp items at ALL
I generally feel like an equipment activator is a wasted spawn and the temp item printer is RNG taken to the max
I like them as a mechanic on Drifter but I don't like the temp item printers
you ever get a laser scope printer on a RG looping run tho? Instant dopamine
The only time I used temp items was when I was entering final stage and my build was pretty much just missiles and the temp items was soldiers syringe. Outside of that they feel weird and I don’t ever touch them
I feel like their cost may be a bit too high to justify
I really enjoy them with Drifter
I play multiplayer almost every time and my friend enjoys being the "support class" ig that pops the temp items at cool times for the squad
but these... same actually
played miner for the first time
the 5x syringe temp printer was very fun
but i dont think i ever used one before today
Also the equipment ones are just bad because equipment should be used in specific situations and it’s hard to manifest that situation right where the interactable is
If they wanted to delete them and give their weighting entirely to chests I wouldn’t mind :)
the only upside i see is unlocking choas bottle
honestly i dotn think there are many bad items in this game, again most items serve a dual purpose, compared to ror1 were they are most specfialized, there are definely better items than others but the descrepency isn too big like in ror2
here are my results
these spawns are mostly useful though, compare it to ror2 where you get a bunch of garbage like shrines of blood, shrines of woods, underpowered drones, void seeds etc
here you can only get robbed by spawning too much equipment really
I gotta check stage 1 ror2 but I'm fairly sure its at least double the chests
would make sense for a lot of people coming from ror2 to feel like stage 1 rorr is really boring
or even 1-3
it's a very weird misconception considered that most of stage 1 ror2 consists of waiting for enemies to spawn doing nothing
"Ninith Run"
this also exists in OG ror and rorr
imo the spawn rates are way better, also you have no time to waste when looking for tp actively
feels about the same to me
maybe it's a playstyle difference, it gets more boring when you spend 10 minutes in siphoned forest trying to pick up all the loot as opposed to getting out of stage 1 in 4 minutes with most items on the map
only problem i have with this data is that shrines are 2 items technically, and in my data i was calculating total amount of items on a stage (shrines counting as 2 bcuz they give 2 items)
but also why are your spawns so little wtf
I spend under 5 minutes in both games on first stage, ideally around 3
stage 1 layouts aren't too bad but when you get to stage 2 or 3 where the verticality really kicks in it effectively triples the area to explore
nothing wrong with that, I just find ror2 to be easier if you take your time to pick up everything
you can def farm stages in this game though, but not early on. if you get a couple of clovers and infusions then you can get very powerful by killing elites on loop
english aint my native language bro